Originally posted by ElectricPrism
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1. No-one depends critically on games. It is unacceptable to rely on a non-free OS, office suite or compiler, because that puts you and your business at the mercy of the software vendor. Games are just for fun, if the game vendor tries to screw you over, nothing bad will happen. Grab a book or go to the swimming pool for a few laps instead. Or play another game.
2. Games have a very short life time. A development environment or a video editor don't become less useful after you used them once, but after you played through a game, it loses some or all (depending on the game) of its appeal and charm. Games can cost a lot of money to develop, but they must make for that investment over a very short period of time and can't rely on dedicated longtime users with deep pockets to sponsor them, donate to them or contribute to their development.
3. OSes and production software are more valuable as more people know them and are involved in their development. In a way it's the opposite with games: what would be the appeal and marketability of a game where everyone already knows the plot, all the lines of all the characters, the solutions to all the puzzles, the details of all the possible endings, has seen all the graphics and heard all the soundtracks?
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