Originally posted by oiaohm
View Post
Announcement
Collapse
No announcement yet.
DXVK 0.40 Brings Initial Direct3D 11.1 Bits, Other Improvements
Collapse
X
-
Originally posted by oiaohm View PostI rechecked my notes
Its not part of ubuntu 18.04 . With fedora 27 when I check notes it gone from repositories that people are allowed use that delete obsolete packages this is one of the packages that gets deleted so they don't have access to it. If you have to reinstall from one of those mirrors you will be up the creek.
Wine mainline has the same functionally but its calling out to opengl to-do it but this means its not dependant on the existence of libtxc_dxfn. Only reason to-do it the way it was for a long time was slightly higher performance less than in fact embedded the code if software mode was being used.
This is basically a library that should start disappearing it has not been properly maintained since 2015.
Comment
-
Originally posted by xxmitsu View PostWhile I'm watching this with interest, I have mixed feeling if this is a good or a bad thing.
It might hurt linux gaming long therm, as porting companies will be impacted, hence less native linux ports.
Feral will probably use their own solution for the foreseeable future, but maybe others would be interested.
Comment
-
Originally posted by nanonyme View PostWhy bother implementing in Wine? Open drivers are going to pick up support now that patent expired anyway
As I said either drop that patch set complete and just live with dxtn done in opengl or since patent is expired implement it correctly in wined3d. Both are valid answers. First answer has the lightest workload.
Comment
Comment