glad to see it, fractional scaling is a massively important feature, i've been endlessly putting off the migration to chrome, ill do it one day, probably to thorium
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Google Chrome/Chromium Lands Wayland Fractional Scaling Support
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Originally posted by bple2137 View Post
Verify that it runs natively on Wayland and not X: there are few ways of doing that, but my favorite is to run `xprop` command. Your cursor will then turn to + and will let you pick any X11 window to fetch its properties. If it doesnt, it's a Wayland window.
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Originally posted by lu_tze View Post
Why did I emphasize down above? By scaling down, it remains sharp. Xwayland scales up, and that's exactly the reason why it is blurry.
IMHO there should be no scaling at all, apps should operate with buffers corresponding to physical pixels but respecting user-defined baseline size to have usable widget and text sizes, while actual screen DPI to get "100% zoom" right for graphics&co.
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Originally posted by blacknova View PostI was aware of these options. I'm more intrested what is stopping developers from making Ozone platfrom "Auto" by default? There are a lot of electron applications which would auto-magickally run natively on Wayland after this (and their runtime update).
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Originally posted by mb_q View Post
It's not blurry, but still distorted, and this would be evident if not for HiDPI display (expect for aliasing) --- in the old days of early smartphones people were crazy about pixel perfection, especially on the Apple side, and then just forgot it in instant. Same story with font hinting.
IMHO there should be no scaling at all, apps should operate with buffers corresponding to physical pixels but respecting user-defined baseline size to have usable widget and text sizes, while actual screen DPI to get "100% zoom" right for graphics&co.
you get the near perfect scaling thats common on the majority of android applications scale excellently i've tested everything from 360x360p screens against 3600x3600p screen on the same android install, changing on the logical density (360p is shockingly usable on android btw)(ofc once you push below 160density it becomes more and more rough with usability really capping out at 130 density) I did try a gba screen, but sadly that was a little too low for android to go and be usable outside of specialized apps
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This was reverted btw: https://chromium-review.googlesource.../src/+/4365998
Revert "[Linux/Ozone/Wayland] Support fractional-scale-v1"
This reverts commit 5e6a7691b5f63df3e30173f073ae8e9f697d5228.
Reason for revert: This change completely broke Chromium Ozone/Wayland on compositors that support fractional-scale-v1.
Screenshot: https://imgur.com/a/wPbpQ0i (Note the oversized Chromium window)
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Originally posted by blacknova View Post
I was aware of these options. I'm more intrested what is stopping developers from making Ozone platfrom "Auto" by default? There are a lot of electron applications which would auto-magickally run natively on Wayland after this (and their runtime update).
The first image is with xwayland flag set to default, the second image with native wayland flag set to auto.
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Originally posted by bple2137 View PostCome on Firefox, it's your turn now (and actually I thought it'll come sooner than this).
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Originally posted by blacknova View PostI wonder when chrome will use wayland backend by default while running under wayland desktop? What exactly is a show stopper here?
image.png
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Originally posted by HEL88 View PostIt's nice that Linux finally got features that have been on Windows for 10 years
I will say though, several Windows apps I use on the regular on my work computer still have blurry renders or are stuck at 1:1 scaling, so they're not totally out of the woods either.
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