Originally posted by aorth
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PipeWire 0.3.31 Released With Better JACK Support, More Crash Fixes
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Originally posted by jacob View PostThe only problem I've had is that MS Teams doesn't work with PipeWire. I know the problem is apparently on Teams' side rather than PipeWire's but it's still a big bummer.
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Originally posted by damentz View PostI'll dogpile as well, PipeWire works for me on Teams. Maybe its your version of PipeWire? I'm running latest rolling Arch, happens to be what's mentioned in this article.
The reality here is MS Teams on Linux with Pulseaudio at times is a pain i the but to get working. Lot of cases it MS teams limit audio support of course pipewire exposes some things differently so a system that works with MS Teams before putting pipewire on does not but if you alter different configurations in Pulseaudio lot of cases MS Teams would fail as well.
MS Teams is really a pain on but program on Linux caused by limit audio support and very quirky detection. Yes very quirky detection as in claiming no speakers or microphone just because its the wrong bit or speed or MS Teams is just having I be stupid this start up. Yes MS Teams is fun like that on Linux run it one everything works no updates run it again and detection can fail then run it again it working again. Yes MS Teams on Linux at times can be a game of coin flip.
There was always going to be a handful of programs that would be harder than the other to get working.
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Originally posted by jacob View Post
Then you're lucky, here it worked with PulseAudio but since the switch to PipeWire sound in Teams doesn't work for me
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Originally posted by ix900 View PostUnplug headphones and plug it back in and it isn't found. Its great. I see no problem here.
Maybe this one will fix that. Could pull it down now and find out but will wait for now.
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As a light user I haven't noticed any difference since F34 switched to PipeWire.
The only exception is I have to manually restart its daemon after "dnf update -y", which is not needed by PulseAudio server.
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Originally posted by jacob View PostThe only problem I've had is that MS Teams doesn't work with PipeWire.
I still have to adapt the in/out device settings in Teams after almost every suspend/resume of my pc.
Another tool that works great with pipewire is pavucontrol, which lets you set what application connects to what device.
If you have teams problems, try to check if you can fix it with pavucontrol ?
The last teams big problem is the sharetray that is empty when native in wayland. And MS doesn't care i guess...
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At the beginning I got quite a few pops and crackles, quite similar sounding to a dirty vinyl but its gone since a few versions and otherwise it is rock solid.
I especially fancy the latency, playing the rhythm game osu!lazer in native wayland and with pipewire is to my extend a better experience then the game ever had on Windows.
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Originally posted by kon14 View Post
Looking on PipeWire's GitLab, there seems to actually be an open issue regarding Teams.
Seems like it's indeed an issue on Teams itself, I can only hope that Microsoft fixes it once more distros start switching to PipeWire by default, but seeing as they've been neglecting and even downgrading the Linux client (in terms of features) that may or may not happen any time soon.
I've used PipeWire + Teams on at least 3 devices and so far I've never personally encountered this.
Have you tried any of the workarounds posted in the issue thread?
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