Originally posted by Lanz
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Valve Rolls Out Wine-based "Proton" For Running Windows Games On Linux
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Originally posted by lem79 View PostI am noticing this on Ubuntu 18.04 as well. Mesa 18.3 via Padoka PPA, kernel 4.18.0, Vega 56, Unity desktop. I figure someone higher up will have noticed this already and a fix would be planned. I'm going to try a different desktop environment on the weekend (Gnome Shell and XFCE), see if it's DE related.
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Originally posted by Ronshere View PostWTF can't wine just implement these changes themselves and make Windows games work universally for all distros?
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Originally posted by Prescience500 View PostHypothetically, if this involves significantly improving Wine, could this make it a lot easier to run non-games on Linux? It would be great if it made it easy to run line-of-business apps on Linux. If that happened, then I could be truly and completely Windows free.
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Originally posted by ssorgatem View Post
But wine is already implementing D3D12 in Vulkan. Even on MacOS, through MoltenVK.
So whatever work Valve does for the Vulkan parts (vkd3d, dxvk or moltenVK) will stay with those projects, as it should.
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Originally posted by epaaj View PostAs I understand it it's still separated and won't be built into Wine itself. It's a project that works with Wine, but not as part of the Wine code.
So whatever work Valve does for the Vulkan parts (vkd3d, dxvk or moltenVK) will stay with those projects, as it should.
vkd3d is part of the "wine project" (winehq) which includes other stuff like the website and other components, with the main component being "wine" itself.
Here's the git list
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