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V-EZ: AMD Releases New Easy-To-Use Vulkan Middleware, Simplified API

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  • #11
    Originally posted by wizard69 View Post
    Give it time, the day isn't over yet.
    They say "Linux release coming soon".

    However, there's no source in github. Only binaries, samples, and header files. So, it does call into question their intentions around making it open source.

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    • #12
      Originally posted by Wielkie G View Post
      "V-EZ is not aimed at game developers."
      (highlight mine)
      Because Vulkan is aimed at game engine developers.

      Game developers should use a game engine, unless they're prepared to write their own. And if you don't really know what you're doing (i.e. to the point where you wouldn't even need a framework like V-EZ), then you're better off using OpenGL (or a game engine).

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      • #13
        Originally posted by GunpowaderGuy View Post

        So vulkan being hard to use , makes the oversaturation of frameworks with similar scopes , good ?
        Once there are a few good ones, those will gain popularity and no one will care about the rest. Until then, the more the better. Hopefully one of them takes off.

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        • #14
          I don't know where Michael read that this is an open-source project. AMD cleary states that it is beaing released as closed source:

          V-EZ is being released as closed source. However AMD will work with professional ISVs who would benefit from acquiring the source code.

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          • #15
            Originally posted by coder View Post
            They say "Linux release coming soon".

            However, there's no source in github. Only binaries, samples, and header files. So, it does call into question their intentions around making it open source.
            Given its intended public (closed source professional software that is traditionally clinging to OpenGL compat profiles like if their firstborn life depended on it, since the dark ages of computing), being closed source is fine.

            They are a major (if not the only) force keeping OpenGL alive in the long run. If this thing can get them off crusty old OpenGL compat everyone wins.
            Last edited by starshipeleven; 27 March 2018, 03:39 PM.

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            • #16
              Originally posted by coder View Post
              However, there's no source in github. Only binaries, samples, and header files.
              did target audience ask for sources?

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