Originally posted by devius
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LLVMpipe vs. OpenSWR Software Rendering On A 40 Core / 80 Thread Tyan Server
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This was a lot more disappointing than I expected. Perhaps the low clock speeds became too much of a burden? Michael: You should also try testing a GPU like a GT 630, 620, 440, 430, or 240, if you have any of those on hand. Those have 96 CUDA cores and ought to be very close GPU analogues. They may have more cores but they also have lower clock speeds and are designed for graphics tasks. I get the impression AMD/ATI GPUs have shorter pipelines, which is why I don't think any of those would be as good of a test.
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What kind of cpu usage were you seeing? Did it use any more than 8 cpu cores, for example?
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Originally posted by DMJC View PostWhat's the raytracing performance like on this sort of hardware? I mean it's an old technique, surely the performance gains since the early 1990s have been vast.
Intel demonstrates real time ray tracing on an eight core system.For more on the latest PC and gaming, check out http://www.bit-tech.net/Visit our Facebook p...
Most recently, Imagination was pushing realtime raytracing. Too bad they've fallen on hard times.
A revolutionary 3D graphics technology that mimics how light behaves in the real world to create visuals with astonishing realism.
This post describes the project to integrate the Unreal Engine with Imagination's PowerVR GR6500 Wizard development hardware.
I was hoping realtime raytracing would be the next big feature of Apple iProducts (I don't own one, but them doing it might bring along the rest of the industry). But they're no longer going to use Imagination GPUs, so... probably not.Last edited by coder; 27 August 2017, 07:49 PM.
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Originally posted by devius View PostQuake was really meant as a Pentium game, and even on a Pentium 133MHz it only averages about 27fps (which was considered playable back then). I'm not making up these numbers BTW. I tested Quake on these systems a few months ago.
Anyway, all this talk of Quake is irrelevant, given how much more sophisticated graphics APIs and game engines have become. But it was impressive what they managed to achieve, back in the day.
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Originally posted by DMJC View PostWhat's the raytracing performance like on this sort of hardware? I mean it's an old technique, surely the performance gains since the early 1990s have been vast.
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Originally posted by blacknova View PostTrue, though Quake was (relatively) playable even on 486 dx2-66,
Originally posted by blacknova View Post...to run it smoothly at least at 320x200 Pentium 60 were needed.
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What's the raytracing performance like on this sort of hardware? I mean it's an old technique, surely the performance gains since the early 1990s have been vast.
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This server should be used for hosting Phoronix, so it doesn't crash every time AMD releases something.
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