With the exception that normal depth perception does not cause headaches :P
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The S3TC Patent Might Be Invalid
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<insert stupid quote about LCD not being color complient>
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Originally posted by Ex-Cyber View PostDepth perception in humans is a "brain fscking illusion" in the first place.
When I play a game like Need For Speed Hot Persuit 2010, I can see all kinds of fancy effects that don't fool my brain into believing that anything is correct, simply because all effects are like a painting versus a photo. Nothing fools me.
And then they say ray tracing is inferior... Well at least that which is painted on the screen is actually believable...
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How do you think your brain knows there's "real" depth? It doesn't go there and touch it. It's because each one of your eyes sends different images to it. That's exactly what 3D displays try to do; send different images to your left and right eye.
The technique needs to be perfected (the imperfections cause the headaches,) but the principle of it is same as with naturally-perceived depth. It doesn't matter in the least whether there's "real" depth or not. Reality is what your brain perceives. If that perception can be cloned perfectly, then for your brain, that's reality.
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Originally posted by RealNC View PostHow do you think your brain knows there's "real" depth? It doesn't go there and touch it. It's because each one of your eyes sends different images to it. That's exactly what 3D displays try to do; send different images to your left and right eye.
The technique needs to be perfected (the imperfections cause the headaches,) but the principle of it is same as with naturally-perceived depth. It doesn't matter in the least whether there's "real" depth or not. Reality is what your brain perceives. If that perception can be cloned perfectly, then for your brain, that's reality.
Your eyes are constantly getting different images depending on the exact angle they are viewing something at. Even if you moved the monitor into a pair of goggles over your eyes, they expect to see something slightly different depending on whether you are focusing slightly to the left, right, or staring straight ahead. Until technology is at the point where it can track your eye movements exactly, it will be difficult to perfect the technology.
Perhaps eventually we'll all have corneal implants that can overlay video directly onto our optic nerves. I imagine that would simplify the problems a lot.
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Originally posted by RealNC View PostHow do you think your brain knows there's "real" depth?
It doesn't go there and touch it.
It's because each one of your eyes sends different images to it. That's exactly what 3D displays try to do; send different images to your left and right eye.
The technique needs to be perfected (the imperfections cause the headaches,)Last edited by V!NCENT; 18 September 2011, 06:33 AM.
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Originally posted by plonoma View PostThat is something that light field displays and cameras can solve.
(Seriously, it's neat and works for real google it.)
2. It flickers like hell;
3. It does not move what you percieve as x distance from your eyes, to x distance from your eyes.
If something that's supposed to be x miles away from your eyes, not x miles away from your eyes, then you eye mussels will contract to something that's x miles away from your eyes, loose the focus, gets repetative strain injury to the mussels.
But hey, this shit realy works... No shit, we know that it works. The problem is that it kills my eye mussels.Last edited by V!NCENT; 18 September 2011, 09:18 AM.
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Originally posted by V!NCENT View Postwe know that it works. The problem is that it kills my eye mussels.Test signature
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Originally posted by bridgman View PostIIRC Your eyes try to focus at the distance your brain calculates from the depth cues, which makes the image blurry...
So I'd rather have not everyone trying to screw with my depth perception, but rather have a meter deep holograph, so I really see depth, but not necessarily have to feel immersed. It would look a lot better anyway, too.Last edited by V!NCENT; 18 September 2011, 11:03 AM.
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Of course its common knowledge why 3d screens are flawed and cause side effects, however I'm lucky enough to be one of those who adapt to 3d screens well enough (depending on the nature of the content) not to get headaches or noticeable eye strain.
Clearly the tech is bad for many people and even I do turn 3d off for some 3ds games, often purely due to it being a visual distraction rather than a headache.
Still I like seeing many films in 3d and hope that a pill is promptly invented that allows non wobbly eyed people to fully enjoy 3d films/games/screens without sickness. Surely modern medical tech can ensure the 3ds's success?
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