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  • Last driver version is broken.

    On last version of driver I'm getting nasty GPU lockups:
    Code:
    [ 4062.294642] radeon 0000:01:00.0: GPU lockup CP stall for more than 10000msec
    [ 4062.294653] radeon 0000:01:00.0: GPU lockup (waiting for 0x00000000000dfa1e last fence id 0x00000000000dfa1d)
    [ 4062.794470] radeon 0000:01:00.0: GPU lockup CP stall for more than 10500msec
    [ 4062.794478] radeon 0000:01:00.0: GPU lockup (waiting for 0x00000000000dfa1e)
    [ 4062.794484] radeon 0000:01:00.0: failed to get a new IB (-35)
    [ 4062.794488] [drm:radeon_cs_ib_chunk] *ERROR* Failed to get ib !
    [ 4062.795587] radeon 0000:01:00.0: Saved 2455 dwords of commands on ring 0.
    [ 4062.795595] radeon 0000:01:00.0: GPU softreset 
    [ 4062.795600] radeon 0000:01:00.0:   GRBM_STATUS=0xA2731828
    [ 4062.795604] radeon 0000:01:00.0:   GRBM_STATUS_SE0=0x1C000003
    [ 4062.795608] radeon 0000:01:00.0:   GRBM_STATUS_SE1=0x00000007
    [ 4062.795613] radeon 0000:01:00.0:   SRBM_STATUS=0x200000C0
    [ 4062.795617] radeon 0000:01:00.0:   R_008674_CP_STALLED_STAT1 = 0x00000000
    [ 4062.795621] radeon 0000:01:00.0:   R_008678_CP_STALLED_STAT2 = 0x00010800
    [ 4062.795624] radeon 0000:01:00.0:   R_00867C_CP_BUSY_STAT     = 0x00028006
    [ 4062.795628] radeon 0000:01:00.0:   R_008680_CP_STAT          = 0x80038647
    [ 4062.795634] radeon 0000:01:00.0:   GRBM_SOFT_RESET=0x00007F6B
    [ 4062.795739] radeon 0000:01:00.0:   GRBM_STATUS=0x00003828
    [ 4062.795743] radeon 0000:01:00.0:   GRBM_STATUS_SE0=0x00000007
    [ 4062.795746] radeon 0000:01:00.0:   GRBM_STATUS_SE1=0x00000007
    [ 4062.795750] radeon 0000:01:00.0:   SRBM_STATUS=0x200000C0
    [ 4062.795753] radeon 0000:01:00.0:   R_008674_CP_STALLED_STAT1 = 0x00000000
    [ 4062.795757] radeon 0000:01:00.0:   R_008678_CP_STALLED_STAT2 = 0x00000000
    [ 4062.795761] radeon 0000:01:00.0:   R_00867C_CP_BUSY_STAT     = 0x00000000
    [ 4062.795764] radeon 0000:01:00.0:   R_008680_CP_STAT          = 0x00000000
    [ 4062.796761] radeon 0000:01:00.0: GPU reset succeeded, trying to resume
    [ 4062.851793] [drm] probing gen 2 caps for device 1002:5a16 = 2/0
    [ 4062.851797] [drm] enabling PCIE gen 2 link speeds, disable with radeon.pcie_gen2=0
    [ 4062.854347] [drm] PCIE GART of 512M enabled (table at 0x0000000000040000).
    [ 4062.854434] radeon 0000:01:00.0: WB enabled
    [ 4062.854438] radeon 0000:01:00.0: fence driver on ring 0 use gpu addr 0x0000000020000c00 and cpu addr 0xffff88041bccbc00
    [ 4062.872386] [drm] ring test on 0 succeeded in 1 usecs
    [ 4063.646428] [drm] ib test on ring 0 succeeded in 0 usecs
    [ 4063.647510] radeon 0000:01:00.0: GPU reset succeeded, trying to resume
    [ 4063.702761] [drm] probing gen 2 caps for device 1002:5a16 = 2/0
    [ 4063.702764] [drm] enabling PCIE gen 2 link speeds, disable with radeon.pcie_gen2=0
    [ 4063.705380] [drm] PCIE GART of 512M enabled (table at 0x0000000000040000).
    [ 4063.705484] radeon 0000:01:00.0: WB enabled
    [ 4063.705487] radeon 0000:01:00.0: fence driver on ring 0 use gpu addr 0x0000000020000c00 and cpu addr 0xffff88041bccbc00
    [ 4063.721528] [drm] ring test on 0 succeeded in 1 usecs
    [ 4065.977682] [drm] ib test on ring 0 succeeded in 0 usecs
    [ 4076.673451] radeon 0000:01:00.0: GPU lockup CP stall for more than 10000msec
    [ 4076.673460] radeon 0000:01:00.0: GPU lockup (waiting for 0x00000000000dfa7e last fence id 0x00000000000dfa7d)
    [ 4077.173271] radeon 0000:01:00.0: GPU lockup CP stall for more than 10500msec
    [ 4077.173278] radeon 0000:01:00.0: GPU lockup (waiting for 0x00000000000dfa7e)
    [ 4077.173284] radeon 0000:01:00.0: failed to get a new IB (-35)
    [ 4077.173289] [drm:radeon_cs_ib_chunk] *ERROR* Failed to get ib !
    [ 4077.174397] radeon 0000:01:00.0: Saved 2535 dwords of commands on ring 0.
    [ 4077.174405] radeon 0000:01:00.0: GPU softreset 
    [ 4077.174410] radeon 0000:01:00.0:   GRBM_STATUS=0xA2731828
    [ 4077.174414] radeon 0000:01:00.0:   GRBM_STATUS_SE0=0x1C000003
    [ 4077.174419] radeon 0000:01:00.0:   GRBM_STATUS_SE1=0x00000007
    [ 4077.174423] radeon 0000:01:00.0:   SRBM_STATUS=0x200000C0
    [ 4077.174426] radeon 0000:01:00.0:   R_008674_CP_STALLED_STAT1 = 0x00000000
    [ 4077.174430] radeon 0000:01:00.0:   R_008678_CP_STALLED_STAT2 = 0x00010800
    [ 4077.174434] radeon 0000:01:00.0:   R_00867C_CP_BUSY_STAT     = 0x00028006
    [ 4077.174438] radeon 0000:01:00.0:   R_008680_CP_STAT          = 0x80038647
    [ 4077.174444] radeon 0000:01:00.0:   GRBM_SOFT_RESET=0x00007F6B
    [ 4077.174549] radeon 0000:01:00.0:   GRBM_STATUS=0x00003828
    [ 4077.174553] radeon 0000:01:00.0:   GRBM_STATUS_SE0=0x00000007
    [ 4077.174556] radeon 0000:01:00.0:   GRBM_STATUS_SE1=0x00000007
    [ 4077.174560] radeon 0000:01:00.0:   SRBM_STATUS=0x200000C0
    [ 4077.174564] radeon 0000:01:00.0:   R_008674_CP_STALLED_STAT1 = 0x00000000
    [ 4077.174567] radeon 0000:01:00.0:   R_008678_CP_STALLED_STAT2 = 0x00000000
    [ 4077.174571] radeon 0000:01:00.0:   R_00867C_CP_BUSY_STAT     = 0x00000000
    [ 4077.174575] radeon 0000:01:00.0:   R_008680_CP_STAT          = 0x00000000
    [ 4077.175571] radeon 0000:01:00.0: GPU reset succeeded, trying to resume
    [ 4077.230795] [drm] probing gen 2 caps for device 1002:5a16 = 2/0
    [ 4077.230799] [drm] enabling PCIE gen 2 link speeds, disable with radeon.pcie_gen2=0
    [ 4077.233361] [drm] PCIE GART of 512M enabled (table at 0x0000000000040000).
    [ 4077.233443] radeon 0000:01:00.0: WB enabled
    [ 4077.233446] radeon 0000:01:00.0: fence driver on ring 0 use gpu addr 0x0000000020000c00 and cpu addr 0xffff88041bccbc00
    [ 4077.253001] [drm] ring test on 0 succeeded in 1 usecs
    [ 4078.812640] [sched_delayed] sched: RT throttling activated
    [ 4078.823230] [drm] ib test on ring 0 succeeded in 0 usecs
    [ 4078.824312] radeon 0000:01:00.0: GPU reset succeeded, trying to resume
    [ 4078.879309] [drm] probing gen 2 caps for device 1002:5a16 = 2/0
    [ 4078.879312] [drm] enabling PCIE gen 2 link speeds, disable with radeon.pcie_gen2=0
    [ 4078.883379] [drm] PCIE GART of 512M enabled (table at 0x0000000000040000).
    [ 4078.883492] radeon 0000:01:00.0: WB enabled
    [ 4078.883499] radeon 0000:01:00.0: fence driver on ring 0 use gpu addr 0x0000000020000c00 and cpu addr 0xffff88041bccbc00
    [ 4078.899594] [drm] ring test on 0 succeeded in 1 usecs
    [ 4082.193265] [drm] ib test on ring 0 succeeded in 0 usecs
    [ 4092.978295] radeon 0000:01:00.0: GPU lockup CP stall for more than 10120msec
    [ 4092.978304] radeon 0000:01:00.0: GPU lockup (waiting for 0x00000000000dfadf)
    It locks up with the very same error all the time in certain situation (3d scene in game). Earlier version had no such issues. Message about GPU lockup repeats itself all the time - GPU recovery fails and no picture appears on display as the result. The only way to fix it is a reboot.

    Any hints what "failed to get a new IB (-35)" means?

    Comment


    • news

      Any news about updating?

      is it possible to use this updating on all of ubuntu distro previous 12.04

      obliaf how can you update all the necessary dependencies?! and if the latest are curretly 8.04 version why you named them 8.1?! thanks for your patiance

      Comment


      • Originally posted by Azrael5 View Post
        Any news about updating?

        is it possible to use this updating on all of ubuntu distro previous 12.04
        Unfortunately no, it is no longer possible to package current drivers on older Ubuntu.

        obliaf how can you update all the necessary dependencies?! and if the latest are curretly 8.04 version why you named them 8.1?! thanks for your patiance
        8.1 is the mesa version (current git is 9.1), not Ubuntu version.

        Comment


        • Originally posted by oibaf View Post
          Unfortunately no, it is no longer possible to package current drivers on older Ubuntu.



          8.1 is the mesa version (current git is 9.1), not Ubuntu version.

          how is it possible we cannot use them? what's happened? in terms of speed in confront of 7.10 version I'm using on UBUNTU 11.04, what benefits mesa 8.1 offers?

          I apply the Sapphire HD3850 AGP Opengl 2.1 featuring:

          666 million transistors on 55nm fabrication process
          AGP 4X/8X bus interface
          256-bit GDDR3 memory interface
          Ring Bus Memory Controller
          Fully distributed design with 512-bit internal ring bus for memory reads and writes
          Microsoft? DirectX? 10.1 support
          Shader Model 4.1
          32-bit floating point texture filtering
          Indexed cube map arrays
          Independent blend modes per render target
          Pixel coverage sample masking
          Read/write multi-sample surfaces with shaders
          Gather4 texture fetching
          Unified Superscalar Shader Architecture
          320 stream processing units
          Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
          Common instruction set and texture unit access supported for all types of shaders
          Dedicated branch execution units and texture address processors
          128-bit floating point precision for all operations
          Command processor for reduced CPU overhead
          Shader instruction and constant caches
          Up to 80 texture fetches per clock cycle
          Up to 128 textures per pixel
          Fully associative multi-level texture cache design
          DXTC and 3Dc+ texture compression
          High resolution texture support (up to 8192 x 8192)
          Fully associative texture Z/stencil cache designs
          Double-sided hierarchical Z/stencil buffer
          Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
          Lossless Z & stencil compression (up to 128:1)
          Lossless color compression (up to 8:1)
          8 render targets (MRTs) with anti-aliasing support
          Physics processing support
          Dynamic Geometry Acceleration
          High performance vertex cache
          Programmable tessellation unit
          Accelerated geometry shader path for geometry amplification
          Memory read/write cache for improved stream output performance
          Anti-aliasing features
          Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
          Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
          Adaptive super-sampling and multi-sampling
          Temporal anti-aliasing
          Gamma correct
          Super AA (ATI CrossFire™ configurations only)
          All anti-aliasing features compatible with HDR rendering
          Texture filtering features
          2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
          128-bit floating point HDR texture filtering
          Bicubic filtering
          sRGB filtering (gamma/degamma)
          Percentage Closer Filtering (PCF)
          Depth & stencil texture (DST) format support
          Shared exponent HDR (RGBE 9:9:9:5) texture format support
          OpenGL 2.0 support
          ATI Avivo™ HD Video and Display Platform
          Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats
          High definition (HD) playback of both Blu-ray and HD DVD formats
          Hardware MPEG-1, MPEG-2, and DivX video decode acceleration
          Motion compensation and IDCT
          ATI Avivo Video Post Processor
          Color space conversion
          Chroma subsampling format conversion
          Horizontal and vertical scaling
          Gamma correction
          Advanced vector adaptive per-pixel de-interlacing
          De-blocking and noise reduction filtering
          Detail enhancement
          Inverse telecine (2:2 and 3:2 pull-down correction)
          Bad edit correction
          Two independent display controllers
          Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
          Full 30-bit display processing
          Programmable piecewise linear gamma correction, color correction, and color space conversion
          Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
          High quality pre- and post-scaling engines, with underscan support for all display outputs
          Content-adaptive de-flicker filtering for interlaced displays
          Fast, glitch-free mode switching
          Hardware cursor
          Two integrated dual-link DVI display outputs
          Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)
          Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content
          Two integrated 400 MHz 30-bit RAMDACs
          Each supports analog displays connected by VGA at all resolutions up to 2048x1536
          Integrated AMD Xilleon™ HDTV encoder
          Provides high quality analog TV output (component/S-video/composite)
          Supports SDTV and HDTV resolutions
          Underscan and overscan compensation
          MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
          Seamless integration of pixel shaders with video in real time
          VGA mode support on all display outputs
          ATI PowerPlay™
          Advanced power management technology for optimal performance and power savings
          Performance-on-Demand
          Constantly monitors GPU activity, dynamically adjusting clocks and voltage based on user scenario
          Clock and memory speed throttling
          Voltage switching
          Dynamic clock gating
          Central thermal management – on-chip sensor monitors GPU temperature and triggers thermal actions as required
          Some custom resolutions require user configuration
          HDCP support for playback of protected content requires connection to a HDCP capable display.
          Last edited by Azrael5; 24 September 2012, 06:52 AM.

          Comment


          • arma2-free crash with a black-screen on the current radeon driver with the oibaf ppa.

            a hard reset is needed.

            is there any suggestion to fix that problem ?

            Comment


            • Looks like...

              Originally posted by necro-lover View Post
              arma2-free crash with a black-screen on the current radeon driver with the oibaf ppa.

              a hard reset is needed.

              is there any suggestion to fix that problem ?
              Looks like if you have been hit by more or less the same bug as I did. As for me I had to revert to default Ubuntu drivers temporarily since current version could lockup GPU in unrecoverable manner while running OpenGL games and it's quite easily reproducibe, unfortunately. GPU would not recover: after recovery attempt the very same problem happens immediately so GPU recovery happens every 10 seconds without any real success.

              Comment


              • This was already reported in previous post. A fix was committed and I just updated the PPA, packages will be ready in a hour.

                Comment


                • Originally posted by oibaf View Post
                  This was already reported in previous post. A fix was committed and I just updated the PPA, packages will be ready in a hour.
                  It still crash the only difference is now it does not need a hard-reset now I can restart in the console .

                  The desktop turns into a useless every 10 second crash and recovery mess.

                  Comment


                  • Originally posted by necro-lover View Post
                    It still crash the only difference is now it does not need a hard-reset now I can restart in the console .

                    The desktop turns into a useless every 10 second crash and recovery mess.
                    You should open a new bug or add a comment here if you want to be fixed.

                    Comment


                    • Originally posted by oibaf View Post
                      You should open a new bug or add a comment here if you want to be fixed.
                      I take some pictures with my camera and started the game in the console for the error messages:

                      "fixme:d3d:state_zfunc d3dcmp_notequal and d3dcmp_equal do not work correctly yet"
                      "EE r600_shader.c:5092 TGSI:endif - if/endif unbalanced in shader"
                      "Warning: R600 LLVM backend does not support indirect adressing. Falling back to TGSI backend "
                      "Fixme:d3d:resource_check_usage Unhandled usage flags 0x8"

                      Comment

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