Originally posted by curfew
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After ~70% FPS Boost For Zink, The OpenGL-on-Vulkan Code Is ~50% The GL Native Speed
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Originally posted by nokipaike View Postit would be interesting to see the percentage results on much more interesting hardware, with all the respect for intel ... but there is better in circulation ..
Anyway, for those that will only read the headlines and not the actual blog post, it's important to note that parts of the demo were only running at 30%, rather than 50%.
Also, the tests were run with tessellation turned off. I actually think that probably makes the test more representative than if it was turned on, but it is important to know when comparing the results.
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I am not the honorary editor but: Blumenkratz? (scratching flowers)
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it would be interesting to see the percentage results on much more interesting hardware, with all the respect for intel ... but there is better in circulation ..
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I don't see the point on this.
I remember the 3dfx days, when voodoo hardware hasn't a native OpenGL implementation, but an OpenGL to Glide wrapper.
Something like this Zink.
That wrapper costed performance to the voodoos.
I remember a press note of one 3dfx manager saying that the next drivers they'll do will be native OpenGL because of this.
Too late I "Zink"
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Emulation layer cannot be as fast as the native implementation that properly utilizes the underlying hardware. Previously some people said the Vulkan implementation allows for skipping some redundant error checks, but that is only one slight theoretical improvement, whilst there must be a ten-fold amount of drawbacks.
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Originally posted by tildearrow View PostIs it true that DXVK has approached/exceeded native DirectX speeds?
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Great performance improvements! Yes, we need this to go upstream in Mesa 20.3 :-)
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