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After ~70% FPS Boost For Zink, The OpenGL-on-Vulkan Code Is ~50% The GL Native Speed

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  • Snaipersky
    replied
    Originally posted by tildearrow View Post
    Is it true that DXVK has approached/exceeded native DirectX speeds?
    It depends on a lot of things. "A Hat in Time" is the poster child for "DXVK is faster than native", with a hefty 50% performance boost, though most of the time it's +/-15% native, especially once shaders have been compiled and pipelines cached. Do note however, that DXVK also sacrifices certain features, such as I believe shared surfaces, important for things like GDI controlled playback of media in a directx application.

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  • tildearrow
    replied
    Is it true that DXVK has approached/exceeded native DirectX speeds?

    Leave a comment:


  • After ~70% FPS Boost For Zink, The OpenGL-on-Vulkan Code Is ~50% The GL Native Speed

    Phoronix: After ~70% FPS Boost For Zink, The OpenGL-on-Vulkan Code Is ~50% The GL Native Speed

    For those following the development of Zink as a software OpenGL driver built atop the Vulkan API, there are some new performance numbers to discuss this weekend...

    http://www.phoronix.com/scan.php?pag...nk-Heaven-Iris
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