Originally posted by ShFil
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After ~70% FPS Boost For Zink, The OpenGL-on-Vulkan Code Is ~50% The GL Native Speed
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Originally posted by EmbraceUnity View PostCorrect me if I'm wrong, but the main benefit of Zink is that if successful it would allow all driver and hardware development to eventually forget about complex OpenGL conformance, and just focus on simple Vulkan primitives. All standards like OpenGL become hardware-agnostic software issues.Last edited by curfew; 27 September 2020, 11:13 PM.
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Originally posted by ShFil View PostIt can be, let's assume there's vulkan driver and corresponding part of opengl driver (doing the same), so If vulkan's driver is better quality then it's possible to achieve better results.
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Originally posted by DebianLinuxero View PostI remember the 3dfx days, when voodoo hardware hasn't a native OpenGL implementation, but an OpenGL to Glide wrapper.
Something like this Zink.
That wrapper costed performance to the voodoos.
I remember a press note of one 3dfx manager saying that the next drivers they'll do will be native OpenGL because of this.
Their press note was more "OK, you forced our hand. If you're going to use OpenGL either way, we can't allow our numbers to suffer compared to drivers which implement it natively."
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Originally posted by tildearrow View PostThe AMD DirectX drivers are actually much better than the OpenGL ones...
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Originally posted by eydee View Post
Mostly in select few games, when running under Windows, on AMD cards, due to bad Directx drivers.
The AMD DirectX drivers are actually much better than the OpenGL ones...
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Originally posted by tildearrow View PostIs it true that DXVK has approached/exceeded native DirectX speeds?
https://www.youtube.com/watch?v=qFYChkg-pFk
https://www.youtube.com/watch?v=6RfJoH1N6IQ
https://www.youtube.com/watch?v=TijlTJC7KYc
https://www.youtube.com/watch?v=1D82_XEwvpA
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Correct me if I'm wrong, but the main benefit of Zink is that if successful it would allow all driver and hardware development to eventually forget about complex OpenGL conformance, and just focus on simple Vulkan primitives. All standards like OpenGL become hardware-agnostic software issues.
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Doom doesn't touch dxvk, it uses vulkan API directly.
But it shows the general wine/proton gaming performance and video driver performance.
Originally posted by brenohrocha View Post
personally I'm playing Witcher 3 perfectly (probably ~60fps) with everything maxed out and not a single frame hiccup yet.
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Originally posted by curfew View PostAny native implementation can have exactly the same optimizations and then some more. Obviously. Whatever is not in the specification can be optimized by any implementation. And any behavior mandated by the spec must be built into every implementation. There is no way for a Vulkan-based implementation to magically be faster than the native platform that Vulkan, too, is built on top of.
(For example drivers of vk/dx12/mantle allow to use opportunity of having more than one core to achieve more draw calls.)
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