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Some Early Bits Of The "Soft FP64" Infrastructure Will Be Mainlined Soon In Mesa

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  • #11
    Originally posted by starshipeleven View Post
    Last time I asked this, I think the Intel guy told me that from HD4000 onwards the Intel iGPUs actually have hardware support for fp64.

    Which sounds totally like a sensible route to go with when higher OpenGL versions mandated fp64 and there was no useful open-source software fp64 implementation. Will be interesting to see whether fp64 will again go away from budget hardware in the future

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    • #12
      Originally posted by nanonyme View Post
      Which sounds totally like a sensible route to go with when higher OpenGL versions mandated fp64 and there was no useful open-source software fp64 implementation. Will be interesting to see whether fp64 will again go away from budget hardware in the future
      Since it's not a dedicated piece of silicon but just a "mode" to use the same blocks they have anwyay, I doubt they will drop it.

      It might not receive attention (so it might run crappier if they re-arrange things to have more important functionality working better), but I doubt dropping it at all is worthwhile.

      Also because while still technically much weaker than a dedicated GPU it still beats software-only fp64 (i.e. on CPU).

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      • #13
        Right... FP64 was initially an "add-on" with fairly big silicon cost, but when we moved to GCN we were able to architect low-rate fp64 into the core design.

        It might end up on the chopping block if we were ever making a REALLY low-end part, eg for servers, but I doubt we would remove it otherwise.

        I expect the same applies to other vendors, but I don't know that for a fact.
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