Originally posted by Qaridarium
The UVD/UVD2 thread.
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Originally posted by Qaridariumyou do not get the point!
stream sdk or opengl or cude is not needet for raytracing you can use assembler! direktly if you are funny!
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Originally posted by Qaridariumi think.. this or raytracing will be the way to go.
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Originally posted by Qaridariumin the real way.. nvidia cheats like hell and via goes down...
They don't cheat, they simply beat the others to the punch. Like I said ealier, the alternatives to creating a non nVidia/Apple influenced standard have been out there for years. It was them though that stuck the tech's together and gave the masses a working solution, not the foss community.
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Originally posted by Qaridariumray tracing is not a speed problem ray tracing is only a quality problem...
it will the time come then the only way to push up the quality is going the raytracing way...
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Originally posted by Qaridariumno they cheat becourse the app do not looks like the orginal !
use the dx10 reverence renderer of vista...
and compete this again the nvidia screenshot of the same scene !
nvidia looks like crap!
EDIT: Sorry it was Stalker not Far CryLast edited by deanjo; 22 April 2009, 12:09 AM.
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Originally posted by Qaridariumyou don't unterstand... speed is not the problem becourse if the raytracing quality the only left think the speed will come for this shit!
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Originally posted by Qaridariumso for dx9c shit for nvidia minimum opengl2.1+nvidia extansions
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