Announcement

Collapse
No announcement yet.

AMD Is Exploring A Very Interesting, More-Open Linux Driver Strategy

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #41
    Hmm, this is quite along the lines of what I was suggesting earlier. Though my idea was more akin to refactoring Catalyst into closed plugins for the FOSS driver (something like the S3TC situation is now). That would mean even less Catalyst and more radeon[si].

    Originally posted by blackout23 View Post
    Highly doubt that NVIDIA is interested in AMDs OpenGL "secret sauce" since they clearly don't need it. AMD doesn't have a competitive advantage over NVIDIA when it comes to OpenGL so what's there to lose?
    Yea, plus, isn't that what patents are supposed to be for?

    Comment


    • #42
      Too bad, they said nothing about the firmware which is still proprietary (it's not like they didn't avoid that intentionally).

      Comment


      • #43
        Originally posted by GreatEmerald View Post
        Yea, plus, isn't that what patents are supposed to be for?
        Patents are a really expensive way of protecting IP, and don't work particularly well in a closed source environment since you have no obvious way to know if a violation occurred. You also have to make the information public as part of the patent process, and in many cases the idea is more useful than the patentable details (since patents really describe a specific implementation rather than an underlying idea).

        Patents work well when the IP is visible to the general public by virtue of how it is used in a product, but in a closed-source environment using trade secrets requires less effort, less expense, and is generally more effective... and yes that does make closed source software a bit of a self-perpetuating thing.

        Someone asked earlier about making everything open source except a few small binary modules containing the secrets. Problem is that reverse engineering small binary modules surrounded by open source is really easy. The idea has been tried a few times already (IIRC Intel used to have a binary shader compiler module, for example) but never seemed to work for anyone.
        Last edited by bridgman; 22 March 2014, 02:28 PM.
        Test signature

        Comment


        • #44
          bridgman, how long do you reckon it will take until catalyst's performance is about the same as the windows version?

          Comment


          • #45
            Originally posted by hajj_3 View Post
            bridgman, how long do you reckon it will take until catalyst's performance is about the same as the windows version?
            I think it's a function of what you test with. Performance work on the Linux Catalyst stack is mostly focused on workstation apps, and I suspect the performance delta relative to Windows is already pretty small.
            Test signature

            Comment


            • #46
              Originally posted by hajj_3 View Post
              bridgman, how long do you reckon it will take until catalyst's performance is about the same as the windows version?
              One important thing to note is that catalyst Linux is focused on workstation application performance.

              Comment


              • #47
                Originally posted by Calinou View Post
                Too bad, they said nothing about the firmware which is still proprietary (it's not like they didn't avoid that intentionally).
                Calinou, are you talking about the microcode images or about AtomBIOS ? Guessing you're talking about HW microcode, since we already publish the data structures for AtomBIOS data tables and provide an open source interpreter for the command tables.
                Test signature

                Comment


                • #48
                  Originally posted by hajj_3 View Post
                  bridgman, how long do you reckon it will take until catalyst's performance is about the same as the windows version?
                  They can reduce differencies and be somewhat similar, but will never be the same - so, long live to benchmarking .

                  Comment


                  • #49
                    Originally posted by dungeon View Post
                    They can reduce differencies and be somewhat similar, but will never be the same - so, long live to benchmarking .
                    Right. Sometimes Linux will be faster
                    Test signature

                    Comment


                    • #50
                      Originally posted by agd5f View Post
                      One important thing to note is that catalyst Linux is focused on workstation application performance.
                      So , in a nutshell , when we play games with Catalyst , we actually are using a driver FULLY optmized for workstations and NOT gaming....no wonder all the stuttering when doing so...

                      Comment

                      Working...
                      X