@Agrd,
gallium is not like Direct3D at al. Not even remotely close.
Gallium is not a driver, nor a 3D library. Gallium is a layer for modern GPU's. That layer is a sort of API. On top of that API functionality can be written, like OpenGL, OpenCL, DirectX, Glide, X.org, vector graphics acceleration, database crawlers, number crushers and whatever you can think of, which is why you _do NOT_ want fglrx take its place.
Below that layer is a driver that exposes that Gallium API and _that_ is where the floss drivers kick in.
gallium is not like Direct3D at al. Not even remotely close.
Gallium is not a driver, nor a 3D library. Gallium is a layer for modern GPU's. That layer is a sort of API. On top of that API functionality can be written, like OpenGL, OpenCL, DirectX, Glide, X.org, vector graphics acceleration, database crawlers, number crushers and whatever you can think of, which is why you _do NOT_ want fglrx take its place.
Below that layer is a driver that exposes that Gallium API and _that_ is where the floss drivers kick in.
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