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ATI R600g Gains Mip-Map, Face Culling Support
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Yeah, right now I think something like 96% of the 3D driver is common Mesa code and 4% is classic HW driver for whatever HW you are running.
After the move to Gallium3D I guess that will become more like 98% common and 2% hardware-specificTest signature
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Actually it looks a bit odd with Software Rasterizer as well. Could someone check whether or not geartrain polygons are valid? (edges not allowed to intersect, region must be convex) If some are invalid, it would explain strange rendering. I'm not experienced enough to just see validity by scanning through the code.
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Originally posted by marek View PostThis is most probably not a driver bug. swrast, llvmpipe, softpipe, r300c, and r300g render it the same as is on your screenshot.
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