Originally posted by BlackStar
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R500 Mesa Is Still No Match To An Old Catalyst Driver
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Originally posted by Kano View PostWell i think ATI cards are not really common for xbmc dev, even VAAPI support is developed with NVIDIA...
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test plans
Any ATI developers on here?
1. Are you Open Source or Company men?
2. What specific hardware do you use?
3. What distribution do you develop on?
4. What distribution(s) do you test on? (with release version number please)
5. Is there a posted ledger of items that would make a driver feature complete? Where?
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The two active ledgers right now are the RadeonFeature wiki page ( http://www.x.org/wiki/RadeonFeature ) and the OpenGL 3.0 task list maintained by Brian at VMWare ( http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt )
We should probably also update this one to include r6xx/7xx/EG :
re: distros, the open source devs tend to run whatever distro is closest to the new stuff, currently a toss-up between Lucid and F13.
I`m running Lucid right now but will probably switch to F13 for the graphics test day (Wed) and stay there for a bit. Hardware is rv570 (X1950PRO), rv620 (HD3450) and an engineering sample of HD5870 on a Phenom X4. HD5670 at home.
The proprietary driver devs tend to have a dozen or so distro images active and rotate between them depending on the specific bug fix or feature they are working on. We run a mix of PC platforms but try to match the distribution of CPUs and chipsets found in the market over the last 6 months.
We also have a small test team building and testing the latest open source driver code on a few different OSes, currently running on a 2 week cycle. I`ll dig up the last test report from them and get you the distro version and HW details as well.Test signature
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Originally posted by Kano View PostI only test fglrx, mesa does not interest me. Especially as you can test now also vaapi.
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Originally posted by Kano View PostI can only test ATI 4550, i doubt R700 has got GLSL, i do NOT own a R500 card anyway, why should i test it?
R700 GLSL is listed as "mostly" here, so I suspect it should be working more or less. (IIRC, the Mesa is missing flow control for GLSL 1.2 but that's it).
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