The gears milestone thread is getting a little long so let's start one for tracking 3D game performance with git changes.
With changes of last 2-3 days there is noticeable improvement in eduke32 and sdlquake2.
eduke32 with video option set to 32 bit doesn't have any flickering now but you can still see enemies and flames behind walls.
sdlquake2 with video set to 1024x768 opengl doesn't have flickering now. Preliminary observation is that when bullets fired and hit target a square colored graphic is displayed instead of the more expected image.
Still these are very good improvements and the framerate is fast enough to play these early 3D games even with 780g integrated hd3200.
With changes of last 2-3 days there is noticeable improvement in eduke32 and sdlquake2.
eduke32 with video option set to 32 bit doesn't have any flickering now but you can still see enemies and flames behind walls.
sdlquake2 with video set to 1024x768 opengl doesn't have flickering now. Preliminary observation is that when bullets fired and hit target a square colored graphic is displayed instead of the more expected image.
Still these are very good improvements and the framerate is fast enough to play these early 3D games even with 780g integrated hd3200.
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