Originally posted by Perry3D
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r6xx 3D games
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Originally posted by pingufunkybeat View PostHm, after last night's update, all GL applications freeze. anyone else experiencing this (DRI1 + DDX, no KMS)Last edited by DanL; 22 September 2009, 02:14 PM.
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That could be it. I didn't update x11-drm because gentoo hard-masked it (due to it being moved to the kernel), but you can't get the relevant kernel through gentoo repository yet :/
I'll unmask it, reinstall, and reboot.
EDIT: Yeah, that fixed it.Last edited by pingufunkybeat; 22 September 2009, 03:23 PM.
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Originally posted by Fran View PostThat's the same bug I mentioned in quake3. Some textures affixed to walls and floors (blood stains, shadows) are visible through walls. It also happens in neverball.
It's been like this since the driver started working. I hope the devs locate the bug soon, it's an annoying artifact.
Code:*********************************WARN_ONCE********************************* File r700_render.c function r700TryDrawPrims line 1031 Rendering was 1406 commands larger than predicted size. We might overflow command buffer. *************************************************************************** drmRadeonCmdBuffer: -22. Kernel failed to parse or rejected command stream. See dmesg for more info.
Code:[drm:radeon_cs_ioctl] *ERROR* cs->dwords too big: 19900
Last edited by monraaf; 23 September 2009, 03:52 AM.
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Originally posted by pingufunkybeat View PostThat could be it. I didn't update x11-drm because gentoo hard-masked it (due to it being moved to the kernel), but you can't get the relevant kernel through gentoo repository yet :/
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