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RADV Ray-Tracing Enabled By Default For Mesa 23.2

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  • RADV Ray-Tracing Enabled By Default For Mesa 23.2

    Phoronix: RADV Ray-Tracing Enabled By Default For Mesa 23.2

    For some months now RADV ray-tracing has been enabled on a per-game basis while finally today in a change for next quarter's Mesa 23.2 release is RADV ray-tracing support being exposed by default for all software...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Checking if CP2077 still hangs with it.

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    • #3
      woohoo. can't wait to try this in WoW.

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      • #4
        CP2077 still hangs with 7900 XTX.

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        • #5
          Originally posted by shmerl View Post
          Checking if CP2077 still hangs with it.
          Only bug I experienced was actually related with VKBASALT and it was fixed:
          After a recent update in mesa (arch linux) the game "Cyberpunk" has stopped working on both my AMD RX6700XT and my RX580. It crashes 2 seconds after opening...


          Works great on my end.

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          • #6
            Does The Ascent already has Raytracing working? I can't check right now. Because turning on all three RT options for now does nothing.

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            • #7
              Can anyone with GOG version of CP2077 please help test if it hangs with ray tracing on radv or not?

              See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8857

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              • #8
                Originally posted by Zeioth View Post
                Works great on my end.
                Steam or GOG version?

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                • #9
                  Anyone can confirm if it's now capable of running Basemark's Relic of Life benchmark? https://www.basemark.com/benchmarks/...relic-of-life/

                  On 23.1 it refuses to run with a 6900XT.

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                  • #10
                    What min GPU is needed to have proper support? If not perf...

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