Reposted here: https://www.reddit.com/r/linux_gamin...e_radv_vulkan/
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Interested In FreeSync With The RADV Vulkan Driver? Testing Help Is Needed
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Originally posted by dungeon View Post
Cool
BTW, for radv they are confirming it working now with v2 strlen instead of sizeof... so that is probably it, working everywhere
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Originally posted by clapbr View Post
indeed, v2 works. We finally have FreeSync everywhere now! Now I need the fix for higher display rates more than ever. A driver frame limiter would also be very useful now
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Originally posted by shmerl View PostCan anyone also please test radv / radeonsi freesync in fullscreen games using KWin / Wayland session with KDE? Wine + XWayland would be also good to test.
Edit: Now that the revisited patch seems to work: Great job @ Bas & Michel!Last edited by aufkrawall; 18 March 2019, 03:06 PM.
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Wow, this blew up! Please don't start a donation action on my behalf ... (seriously, money is not the issue. )
Since I have a working patch now and a way to test most of the way without a freesync monitor, as well as several test reports, everyone still testing probably has very little additional value, so please don't test on my behalf.
Thank you all!
- Likes 15
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Originally posted by BNieuwenhuizen View PostWow, this blew up! Please don't start a donation action on my behalf ... (seriously, money is not the issue. )
Since I have a working patch now and a way to test most of the way without a freesync monitor, as well as several test reports, everyone still testing probably has very little additional value, so please don't test on my behalf.
Thank you all!
- Likes 4
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shmerl (Feels like we interacted quite a bit these days) If I got this right from the sway/wlroots issue, it would just be a matter of the compositor detecting when the fullscreen xwayland window has a VRR property enabled, and setting a drm property accordingly. Supporting xwayland would already go a long way in adding VRR support on Wayland.
Otherwise, it looks like a new protocol is needed on Wayland to communicate the "vrr property" quoted above from an application (example: OpenGL game) to the compositor.
Or maybe let the compositor decide somehow ?
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Originally posted by M@yeulC View Postshmerl (Feels like we interacted quite a bit these days) If I got this right from the sway/wlroots issue, it would just be a matter of the compositor detecting when the fullscreen xwayland window has a VRR property enabled, and setting a drm property accordingly. Supporting xwayland would already go a long way in adding VRR support on Wayland.
Otherwise, it looks like a new protocol is needed on Wayland to communicate the "vrr property" quoted above from an application (example: OpenGL game) to the compositor.
Or maybe let the compositor decide somehow ?
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