I hope that soft-fp64 will be finished, soon. That would be marvellous. I guess the majority of cards doesn't feature this in HW. I wonder if my old HD 3870 was able to do it...
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Radeon R600 Gallium3D Driver Nearly At OpenGL 4.5, Remaining Bits Being Finished
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Originally posted by Adarion View PostI hope that soft-fp64 will be finished, soon. That would be marvellous. I guess the majority of cards doesn't feature this in HW. I wonder if my old HD 3870 was able to do it...
https://en.wikipedia.org/wiki/List_o...ocessing_units
Just look at doubles colummn plus if GL4 is along side, these EG/NI got it easy... and else of EG/NI needs soft-fp64. But before that even if it have doubles it is unusable since does not support GL4, blah, blah...
So TeraScale 2 and 3 can do GL4 but some miss doubles and no love for TeraScale 1 since even when some of these have doubles it can't do GL4 anywayLast edited by dungeon; 25 January 2018, 06:36 AM.
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Originally posted by andre30correia View Postgood work, some week 3d apps need ogl 4 and run in these cards without problems even my old hd 4890 1 ghz edition can have use for ogl 4
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Originally posted by gerddie View PostDid you try R600_DEBUG=nosb? For me this helped with a lockup in Alien Isolation. Also for the second bug it could help, because sb sometimes clobbers the shader (i.e. some piglits that pass without sb fail when it is enabled).
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One r600 issue, I don't want to assume things, hopefully someone will test it:
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I now bite people when they say "Linux ATI drivers suck". I bought a Kaveri processor in 2014 that barely worked with the open driver, now it's running Vulkan and just gets progressively faster and more stable. I've got a 6870 at work and I can remember how long it would take a vbell in an xterm with fglrx.
The work the guys have done with AMD video, new and old, is just impressive as hell. I'm going to replace my Kaveri with a Raven Ridge but I think that one will hit the ground running, but it'll still be fun watching the performance continually improving.
Thanks to the devs for all their work, I hope it's fun for them too.
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