Originally posted by birdie
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NVIDIA Announces The GeForce RTX 40 Series With Much Better Ray-Tracing Performance
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Originally posted by WannaBeOCer View PostI disagree, Turing, GA102 and Lovelace are general purpose GPUs aimed at consumers. Nvidia split their architectures a while back with the release of GP100 vs GP102. Then introduced their tensor accelerator cores(tensor cores) in Turing and continued their split architectures with TU102 vs V100, GA100 vs GA102 and now H100 vs AD102.
Originally posted by WannaBeOCer View PostGamers need to stop thinking they're the only individuals that utilize GPUs. Just because an individual utilizes them for parallel computing or content creation doesn't mean they should have to shell out $3-5k for a GPU.
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If DLSS is boosting up to 4x, that means they are rendering 1080p and upscaling it to 4K, not sure I want that..
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Originally posted by parityboy View Post
To take this point a little further: I don´t think NVIDIA actually makes consumer GPUs. They make variants of one or two GPUs (e.g. Lovelace & Hopper) and wrap products around those, some of which are targeted towards the consumer. As an example, the H100 is an NN/ML accelerator targeted towards huge AI workloads, whereas AD10x seems to be for every other market (GeForce RTX for games, RTX <whatever> for the professional workstation market and the A40 & L40 for the data center workloads such as VDI/virtual workstation, video encoding, ¨small¨ AI/ML workloads).
Having thought about it, this might explain why NVIDIA´s gaming GPUs are getting so big & power-hungry - they are actually professional/data center GPUs repurposed for PCs and given technologies to make use of all that silicon (raytracing, DLSS) - notice that with Ampere, the higher-end SKUs didn´t really shine until 4K. Compare this to AMD´s RDNA and CDNA architectures, each of which is aimed specifically at a given market.
AMD has been two generations behind since 2010, they eventually followed Nvidia's revolutionary computing architecture Fermi with the release of Tahiti. Then finally releasing a computing platform ROCm with Vega. From leaks it appears they will add tensor accelerators similar to matrix cores of CDNA in RDNA3 which is great news. Nvidia uses them specifically for ray tracing denoising and upscaling but tensor accelerators can be used for physics simulation, character locomotion and audio to facial animations in regards to games.
With adversarial reinforcement learning, physically simulated characters can be developed that automatically synthesize lifelike and responsive behaviors. A ...
Intel also showed off an AI utilizing Nvidia's Tensor cores in a RTX 3090 to make GTA V photorealistic.
https://www.youtube.com/watch?v=P1IcaBn3ej0Last edited by WannaBeOCer; 21 September 2022, 11:20 PM.
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Originally posted by WannaBeOCer View Post
Nvidia no longer makes GPUs just for gamers. They target multiple different markets with their consumer GPUs. R&D cost have been going up about 35% every year as well. RDNA will kick ass in gaming aside from that it will be a disappointment just like RDNA1/2. RDNA2 was the worst at launch since they priced their pure gaming GPUs about the same price as Nvidia’s Ampere.
Having thought about it, this might explain why NVIDIA´s gaming GPUs are getting so big & power-hungry - they are actually professional/data center GPUs repurposed for PCs and given technologies to make use of all that silicon (raytracing, DLSS) - notice that with Ampere, the higher-end SKUs didn´t really shine until 4K. Compare this to AMD´s RDNA and CDNA architectures, each of which is aimed specifically at a given market.
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Originally posted by birdie View Post
The new pricing and SKUs are just ... horrible. RTX 4080 12GB is a 192bit bus card - it could actually mean that RTX 4060 will feature a 128 wide bus, WTF?!
I sure hope RDNA 3.0 will kick some ass because NVIDIA has seemingly stopped caring about end users and only cares about enterprise.
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The only good thing here is the Motion Interpolation Filter part of DLSS3. They use the standard approach generating a new frame between two existing ones. That generates at least one frame latency because you cannot project the current frame on the screen in zero time, instead you must calculate the intermediate one based on the latest two latest originals and project it. Only then you can project the current frame. Its only usable for slow action games to go from 50fps to 100fps and gain the motion clarity that LCDs don't offer on low framerate.
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