As XeSS seems to be vendor independent I can actually tolerate it. Considering XeSS is on the basis of AI-trained algoritms, meaning unlike FSR it first need to be trained for the game specifically before it can be used, it should in theory mean that with XeSS better performance or quality can be achieved over FSR. I'd argue for games that FSR should be there on release while XeSS can be added afterwards for an additional boost.
DLSS seems to be the worst of them all. DLSS 1 and 2 were locked to the RTX series but now DLSS3 is locked to the RTX 4000 series. Why even implement it at that point? As a marketing gimmick for the 5 people that will play your game with an RTX 4000 card? Considering the rumors that Nvidia is deliberately keeping RTX 4000 prices high to sell off the RTX 3000 cards stock there is even less of an incentive to bother with DLSS3.
DLSS seems to be the worst of them all. DLSS 1 and 2 were locked to the RTX series but now DLSS3 is locked to the RTX 4000 series. Why even implement it at that point? As a marketing gimmick for the 5 people that will play your game with an RTX 4000 card? Considering the rumors that Nvidia is deliberately keeping RTX 4000 prices high to sell off the RTX 3000 cards stock there is even less of an incentive to bother with DLSS3.
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