GPUOpen's Render Pipeline Shaders 1.1 Released With Linux Support

Written by Michael Larabel in Radeon on 4 May 2023 at 06:14 AM EDT. 1 Comment
At the end of last year AMD's GPUOpen group released the Render Pipeline Shaders "RPS" SDK for graphics applications and engines leveraging Direct3D 12 or Vulkasn as an open-source render graph framework. On Wednesday the Render Pipeline Shaders SDK 1.1 was released and is complemented by Linux support.

The GPUOpen RPS SDK is intended to make render graphs more accessible and to lead to more efficient memory use. AMD's original announcement outlined the aim of this SDK and also one of their convenient graphics:

AMD RPS SDK graphic

With the Render Pipeline Shaders 1.1 release they have added native Linux support to their base library and the RPSL compiler. There is also now support for dynamically loading Vulkan functions, fixes for MinGW support, and a variety of other fixes.

Downloads and more details on the AMD/GPUOpen RPS 1.1 SDK release via and the code is open-source on GitHub though the used license is an "AMD Internal Evaluation License."
Related News
About The Author
Michael Larabel

Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via

Popular News This Week