Originally posted by cl333r
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The only people who should use Vulkan, without any kind of wrapper library, are people building game engines, emulators, window managers, etc.
Vulkan was not designed with end-application developers in mind. It's too low-level for what an app developer actually needs or wants to care about. It's only when you want to wring every bit of performance out of the hardware, and you're willing to expend a large amount of development effort to do it, that you actually want to use native Vulkan. Otherwise, it will cost you a lot more time and effort, yet your performance will probably be worse than using OpenGL or a competent game engine.
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