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Day of Infamy Released For Linux Gamers

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  • Day of Infamy Released For Linux Gamers

    Phoronix: Day of Infamy Released For Linux Gamers

    If you are looking for a new Linux-native game title to pick up this weekend and are into WW2 FPS games, Day of Infamy is now available...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    how to know if the game is 32 or 64bit or both so to chose the better system in which to install it?

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    • #3
      Originally posted by Azrael5 View Post
      how to know if the game is 32 or 64bit or both so to chose the better system in which to install it?
      it's easy, use a 64bit system otherwise you are slowing down the CPU.

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      • #4
        Originally posted by karolherbst View Post

        it's easy, use a 64bit system otherwise you are slowing down the CPU.
        so the 32bit games don't affect the performance when they run in a 64bit operating system?

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        • #5
          Originally posted by Azrael5 View Post

          so the 32bit games don't affect the performance when they run in a 64bit operating system?
          they only need a bit more RAM, but run faster if you have enough RAM.

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          • #6
            Originally posted by Azrael5 View Post
            so the 32bit games don't affect the performance when they run in a 64bit operating system?
            In almost every possible scenario where you have a 64-bit CPU, you should be using a 64-bit OS. The only exceptions are:
            * if you are very limited by RAM
            * if you are very limited by disk space
            * you know for a fact that a device doesn't work in 64 bit due to a lack of drivers (which pretty much never applies to Linux)
            * if the 64-bit OS is bad at running 32-bit programs (like Windows XP 64 bit)

            The performance loss when running a 32-bit program in a 64-bit OS is negligible, possibly even 0%. However, running a 32-bit OS with PAE is known to have a [minor] performance loss in pretty much any scenario where the application does not take advantage of at least 4GB of RAM.

            Originally posted by tomtomme View Post
            they only need a bit more RAM, but run faster if you have enough RAM.
            You shouldn't see any performance increase when running 32-bit programs in a 64-bit OS. The program isn't able to take advantage of the extra registers, so best-case scenario it will perform the same way it would in a 32-bit OS. The extra usage of RAM when running a 32-bit application in a 64-bit OS is minimal.
            Last edited by schmidtbag; 24 March 2017, 09:58 AM.

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            • #7
              Originally posted by schmidtbag View Post
              In almost every possible scenario where you have a 64-bit CPU, you should be using a 64-bit OS. The only exceptions are:
              * if you are very limited by RAM
              * if you are very limited by disk space
              * you know for a fact that a device doesn't work in 64 bit due to a lack of drivers (which pretty much never applies to Linux)
              * if the 64-bit OS is bad at running 32-bit programs (like Windows XP 64 bit)

              The performance loss when running a 32-bit program in a 64-bit OS is negligible, possibly even 0%. However, running a 32-bit OS with PAE is known to have a [minor] performance loss in pretty much any scenario where the application does not take advantage of at least 4GB of RAM.


              You shouldn't see any performance increase when running 32-bit programs in a 64-bit OS. The program isn't able to take advantage of the extra registers, so best-case scenario it will perform the same way it would in a 32-bit OS. The extra usage of RAM when running a 32-bit application in a 64-bit OS is minimal.
              yeah right. the app itself might not be faster if seen isolated. I assumed that the underlying OS and drivers might be accelerated a bit due to wider registers etc. and thus might increase the apps performance as a side effect

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              • #8
                Originally posted by tomtomme View Post

                yeah right. the app itself might not be faster if seen isolated. I assumed that the underlying OS and drivers might be accelerated a bit due to wider registers etc. and thus might increase the apps performance as a side effect
                It is theoretically possible to get better cache performance running 32bit programs on a 64bit OS, but reality is much more complicated. 1: Only in scenarios where the app will never address more than one or two gigs of RAM, and 2: Only in scenarios where the additional registers aren't adding up to an overall benefit. Things that will never ping the CPU to a high load and doesn't use very much RAM can theoretically have better cache performance if compiled to 32bits.Things like word processors or wysiwyg designers.
                Last edited by duby229; 24 March 2017, 12:17 PM.

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                • #9
                  It's probably worth pointing out that some games legitimately had issues staying under the 4GB virtual address limitations in 32 bit mode. Especially on busier sections. I don't think that was particularly common, but it's just another reason I'd go 64bit if the game ever gave a choice.

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                  • #10
                    Originally posted by Azrael5 View Post
                    how to know if the game is 32 or 64bit or both so to chose the better system in which to install it?
                    I have never seen a reason for picking a 32-bit system over a 64-bit system if you are looking at a system that would be doing some gaming. As in, you will have 4GB of RAM or more, and you will need to have enough processing or graphics power which means you will have a 64-bit CPU.

                    Go with 64-bit OS.

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