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BioShock Infinite Can Run More Than 23% Faster With New RadeonSI Patches

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  • #41
    my result with 7970
    BioShock Infinite Mesa vanilla Mesa patch
    High(average/min/max) 33/5/110 38/7/113
    Ultra(average/min/max) 27/5/56 30/6/62

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    • #42
      Originally posted by Pontostroy View Post
      my result with 7970
      BioShock Infinite Mesa vanilla Mesa patch
      High(average/min/max) 33/5/110 38/7/113
      Ultra(average/min/max) 27/5/56 30/6/62
      All your Nine benchmarks seam to suffer from lack of CPU performance. Always two cores at max (the hud shows 50%), always the GPU at 70% utilisation and always 80% the windowz frame rate. Have you thought to over-clock you CPU? I think you can go up around 400mhz on a non-K Ivy, or at least try with a faster single thread dual core. Also on slow laptops Nine seams to drop at 60% or less.
      Last edited by artivision; 03 August 2016, 09:08 AM.

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      • #43
        I was talking about the native Linux version of Bioshock, not Nine.

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        • #44
          Originally posted by marek View Post
          I was talking about the native Linux version of Bioshock, not Nine.
          Well if it was not the native version he was benchmarking, then it is quite incredible boost, I guess. Perhaps several games will benefit from gains.

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          • #45
            Originally posted by atomsymbol

            You can edit ".steam/root/steamapps/common/BioShock Infinite/bioshock" like below and then run the benchmark from Steam.

            Code:
            #!/bin/bash
            set -e
            rm "$HOME/.local/share/irrationalgames/bioshockinfinite/GameDocuments/My Games/BioShock Infinite/XGame/Config"/*
            export vblank_mode=1
            ./bioshock.i386 DefaultPCBenchmarkMap.xcmap -unattended -fullscreen -noPauseOnLossOfFocus -resx=1920 -resy=1080 -ForceCompatLevel=7
            7 is the max quality level.

            The result of the benchmark will be in "$HOME/.local/share/irrationalgames/bioshockinfinite/GameDocuments/My Games/BioShock Infinite/XGame/Benchmarks".

            Post the result please if possible.
            Cheers!

            Per Scene Stats:
            Scene Duration (seconds), Average FPS, Min FPS, Max FPS, Scene Name
            32.55, 33.28, 8.98, 169.52, Welcome Center
            6.89, 24.87, 10.80, 38.81, Scene Change: Disregard Performance In This Section
            21.96, 52.79, 30.55, 111.42, Town Center
            8.08, 55.86, 36.93, 125.98, Raffle
            9.07, 100.94, 56.22, 130.17, Monument Island
            3.53, 107.94, 97.34, 114.82, Benchmark Finished: Disregard Performance In This Section
            82.09, 51.09, 8.98, 169.52, Overall

            Does "ForceCompatLevel=7" set something else that the very high preset in game don't ? according to the benchmark it drops to 11 but in game it's 50's

            I would attach the file but states invalid.

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            • #46
              Originally posted by pete910 View Post
              Per Scene Stats:
              Scene Duration (seconds), Average FPS, Min FPS, Max FPS, Scene Name
              ...
              82.09, 51.09, 8.98, 169.52, Overall

              Does "ForceCompatLevel=7" set something else that the very high preset in game don't ? according to the benchmark it drops to 11 but in game it's 50's
              It looks like your results are twice as better as mine. I don't know how you achieved that. Please make sure you set Bioshock settings to Ultra before running the benchmark.

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              • #47
                Originally posted by pete910 View Post

                Cheers!

                Per Scene Stats:
                Scene Duration (seconds), Average FPS, Min FPS, Max FPS, Scene Name
                32.55, 33.28, 8.98, 169.52, Welcome Center
                6.89, 24.87, 10.80, 38.81, Scene Change: Disregard Performance In This Section
                21.96, 52.79, 30.55, 111.42, Town Center
                8.08, 55.86, 36.93, 125.98, Raffle
                9.07, 100.94, 56.22, 130.17, Monument Island
                3.53, 107.94, 97.34, 114.82, Benchmark Finished: Disregard Performance In This Section
                82.09, 51.09, 8.98, 169.52, Overall

                Does "ForceCompatLevel=7" set something else that the very high preset in game don't ? according to the benchmark it drops to 11 but in game it's 50's

                I would attach the file but states invalid.
                Ithink it is accurate, as welcome center really is the slowest part of the game to me. Will post my benchmarks along with youtube videos soon

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                • #48
                  Originally posted by marek View Post

                  It looks like your results are twice as better as mine. I don't know how you achieved that. Please make sure you set Bioshock settings to Ultra before running the benchmark.
                  The presets in game only does a "very high" there is no ultra there.

                  I did use ForceCompatLevel=7

                  Complete log attached.

                  These results are pre patches mentioned here
                  http://downloads.unrealnetworks.co.uk/benchmarks/DefaultPCBenchmarkMap-2016-08-03.20-26-42.csv

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                  • #49
                    Originally posted by atomsymbol

                    Strange. What's the output of "glxinfo | grep OpenGL"?
                    Code:
                    glxinfo | grep OpenGL
                    OpenGL vendor string: X.Org
                    OpenGL renderer string: Gallium 0.4 on AMD HAWAII (DRM 3.2.0 / 4.7.0-desktop-2.mga6, LLVM 3.8.1)
                    OpenGL core profile version string: 4.1 (Core Profile) Mesa 12.0.1
                    OpenGL core profile shading language version string: 4.10
                    OpenGL core profile context flags: (none)
                    OpenGL core profile profile mask: core profile
                    OpenGL core profile extensions:
                    OpenGL version string: 3.0 Mesa 12.0.1
                    OpenGL shading language version string: 1.30
                    OpenGL context flags: (none)
                    OpenGL extensions:
                    OpenGL ES profile version string: OpenGL ES 3.0 Mesa 12.0.1
                    OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
                    OpenGL ES profile extensions:

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                    • #50
                      LLVM 3.9 is required for enabling Ultra settings in Bioshock.

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