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BioShock Infinite Can Run More Than 23% Faster With New RadeonSI Patches

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  • BioShock Infinite Can Run More Than 23% Faster With New RadeonSI Patches

    Phoronix: BioShock Infinite Can Run More Than 23% Faster With New RadeonSI Patches

    Marek Olšák at AMD continues optimizing the RadeonSI Gallium3D driver for offering much better Linux gaming performance when using this open-source AMD graphics driver code. The latest are double-digit gains for at least the BioShock Infinite game...

    http://www.phoronix.com/scan.php?pag...Boost-Bioshock

  • #2
    I'm really just hanging out for stability improvements (particularly around power saving features and running Wine) and OpenGL 4.5 features required to get Dying Light running... but this is great to see. Hopefully when Mesa finally is able to run Dying Light, it will run much faster than the proprietary AMDGPU Pro and fglrx alternatives available for my Fury X (although that probably wouldn't be hard given how painfully slow it runs).

    In any case, nice work Marek!

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    • #3
      Great work Marek ! It's nice to see all these optimizations lately.

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      • #4
        By definition, if something else does not break it is fine.

        I think fglrx 15.9 introduced Bioshock threaded profile, it would be fine to see if radeonsi can catch up to that with these patches... for proper comparasion of Bioshock, Dirt: Showdown and probably some other VP games '--eon- disable-catalyst-workarounds' is needed, not sure if switch is needed for amdgpu-pro

        Well, most VP ports are CPU bound (dunno, might be nature of eON wrapper ) if not all... only maybe Dirt might be GPU bound earlier.

        the combined improvement is more than 40%
        Exactly those 40% happened with Catalyst last year, profile+switch=voila
        Last edited by dungeon; 02 August 2016, 09:49 AM.

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        • #5
          Nice work, I'll definitely have to throw my old (I bought it last year or so, to be honest) 6870 away for one of those Polaris or Vega cards.

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          • #6
            Great work. Thanks, Marek! Sounds like this will make the game playable for me on 290.

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            • #7
              Always nice to see improvements. Sad that magick did not happen, I did not measure the exact fps, leave that to phoronix, but playability is the same for me. Guess 20% is not enough.
              It does not crash on bioshock, that i can confirm

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              • #8
                Originally posted by pewspewpew View Post
                Always nice to see improvements. Sad that magick did not happen, I did not measure the exact fps, leave that to phoronix, but playability is the same for me. Guess 20% is not enough.
                It does not crash on bioshock, that i can confirm
                instead of 5 fps you now have 6?

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                • #9
                  Originally posted by cj.wijtmans View Post
                  instead of 5 fps you now have 6?
                  not that tragic. Sorry for not being specific. It is unplayable with the DX11 settings only: 11+ fps on rx480. On high settings even unpatched mesa went min at 30 fps.
                  I just am a nasty person who can't play most games unless max settings are on.

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                  • #10
                    Ooh! I'm loving all these performance improvements we are getting with radeonsi :-)
                    Thanks Marek!

                    Alo pewspewpew the patches hasn't landed yet, there is some discussion re patch 8/8, and how to ensure this doesn't behave out of spec.

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