Originally posted by starshipeleven
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Steam Beta Brings Many Improvements For Steam Controllers
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Originally posted by starshipeleven View PostOf course this still means you get various GBs of crap libraries in your system like now (while with snap you would need to clone them for each single game which is a bit retarede), at least they are kept tidy and locked down this way.
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Originally posted by Maxjen View PostAre there any technical reasons why Steam wouldn't want to use Flatpak? Maybe something DRM related?
Steam does not require root permission to install games, but only to install itself (and if Steam itself is flatpacked it probably won't need that even for itself).
Even if you manage to get your hands on a flatpacked steam game it would be like getting your hands on an archive with a steam game folder, without Steam (and a legit purchase) or illegal hacking it won't start even if you can "install" the flatpack itself.
The same applies to snap, for that matter.
Originally posted by Passso View PostToday a classical game size is between 15 and 40GB, so a few libraries more will not hurt that much. Flatpack Valve, Flatpack!
The overwhelming majority of Steam games (i.e. oldish or indie) aren't above the 3 GB of size.
1 GB of libraries for a 500 MB-2GB game is a bit too much imho.
I mean, my linux steam library is around 15 of such games, and I'm not terribly attraced by the idea of... MORE GB FOR THE STEAM GOD!!!!... err I mean wasting 15 GBs or so for nothing.
On a more serious note, another reason Steam should not go the retarded way is that this will put more stress on their servers. With flatpack you download the libs ONCE, with snaps you download them each time you buy a game.Last edited by starshipeleven; 17 June 2016, 09:50 AM.
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Concerning the Steam Controler: has anyone else been disappointed by the lack of default configuration?
In 3/4 of my game the controller was not detected has a controller and I had to put by hand all keys (and there is a lot) so that the game thinks it is a keyboard/mouse combo.
Because my keyboard is not Qwerty, downloading preconfigured ones did not work either...
Well at least newest games like Talos had a perfect integration out of the box so I hope this situation will improve fast.
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please no flatpak, developers will start to push all kind of trash and even a simple game will require gnome, kde, X11, wayland, ruby, perl, python, go, C# and java, just because they are lazy. Games are big because of the music,. videos and the content! i don't want having 5 different operative systems installed. In the end, they will start pushing mesa, nvidia and amd drivers and you will have a hell to fix or debug anything.
Also, between flatpak and snap, i would prefer snap... flatpak is from the gnome/redhat (and a little side step, systemd) guys, so "we know better, fuck your opinions" for everyone
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Originally posted by higuita View Postplease no flatpak, developers
Just as Steam deals now with games and packages in its own way and does its own things, if it used flatpack instead it would be better.
even a simple game will require gnome, kde, X11, wayland, ruby, perl, python, go, C# and java, just because they are lazy.
Also, between flatpak and snap, i would prefer snap... flatpak is from the gnome/redhat (and a little side step, systemd) guys, so "we know better, fuck your opinions" for everyone
Also, very cool judgement, not on tool's quality but on tool's maker, also +10 points for completely unrelated systemd reference.
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Originally posted by Qaridariumthe red hat people already pointed out that flatpack is not mean to compete with snap.
also the builds are not bigger for example it is only bigger because it has java version build in and flatpack does not and also the very big difference was because of debug symbols and flatpack did not contrain this.
If it does not upgrade its game libraries from ubuntu 12.04, the problem is moot as it can keep the libs in its own folder and case closed.
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Originally posted by Passso View PostConcerning the Steam Controler: has anyone else been disappointed by the lack of default configuration?
In 3/4 of my game the controller was not detected has a controller and I had to put by hand all keys (and there is a lot) so that the game thinks it is a keyboard/mouse combo.
Because my keyboard is not Qwerty, downloading preconfigured ones did not work either...
Well at least newest games like Talos had a perfect integration out of the box so I hope this situation will improve fast.
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Originally posted by jaxxed View PostCan someone re!Ind me why steam won't update their app to something new, and maybe let us dump the 32-bit stuff
Frankly, I'm not bothered much by the use of 32bit libs, but by the fact that it litters my system with them, sometimes causing architecture issues for some that aren't multiarch-safe.
At least on Debian.
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