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Dota 2 Vulkan vs. OpenGL Performance Redux

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  • #41
    Originally posted by smitty3268 View Post
    Poor bridgman has to post everything 5 times before he actually gets anything through the spam filter.
    Between the spam filter and answering the same question dozens of times it's not surprising my post count is high. If you exclude those factors I probably only have about 300 unique posts
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    • #42
      Originally posted by bridgman View Post
      If you exclude those factors I probably only have about 300 unique posts
      That sounds a lot like what a spam bot would do.

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      • #43
        True. Maybe we're stuck in that unhappy place where the spam filter is smart enough to recognize repetitive posts from a single user but not smart enough to realize those posts are responses to repetitive questions from a variety of users.
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        • #44
          Originally posted by blackshard View Post

          The same I noticed. Probably the game is running the main loop on a single thread, maybe another thread runs the rendering and other ancillary minor threads do some other less complicate stuff.
          Yeah, that's what I thought.

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          • #45
            @bridgman

            Something is wrong with AMDGPU-Pro with AMD FirePro W5100:

            fglrx:

            4.5.13416 Compatibility Profile Context FireGL 15.302

            amdgpu-pro:

            4.5.13444 Compatibility Profile Context 16.30.1

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