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CRYENGINE Source Code Now Available Through GitHub

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  • CRYENGINE Source Code Now Available Through GitHub

    Phoronix: CRYENGINE Source Code Now Available Through GitHub

    It looks like in the past few days Crytek has made their CryENGINE game engine available via GitHub,..

    http://www.phoronix.com/scan.php?pag...GINE-On-GitHub

  • #2
    I wonder if the license allows people to port it to linux, and then to use it for playing Far Cry natively. Rights are at Ubisoft in theory, so who knows, a lawyer maybe...

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    • #3
      Originally posted by eydee View Post
      I wonder if the license allows people to port it to linux, and then to use it for playing Far Cry natively. Rights are at Ubisoft in theory, so who knows, a lawyer maybe...

      My guess is its okay to port the engine to Linux. Not sure about any further.

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      • #4
        Originally posted by eydee View Post
        I wonder if the license allows people to port it to linux, and then to use it for playing Far Cry natively. Rights are at Ubisoft in theory, so who knows, a lawyer maybe...
        This definitely would be interesting. If you could at least take the game data from the Windows install, that'd be good enough for me.

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        • #5
          Originally posted by eydee View Post
          I wonder if the license allows people to port it to linux, and then to use it for playing Far Cry natively. Rights are at Ubisoft in theory, so who knows, a lawyer maybe...
          They share the game engine, not the game itself.

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          • #6
            Cryengine is already ported to linux... only the last version (so older games would need first to update the engine), but it is done: http://docs.cryengine.com/display/SD...NGINE+on+Linux

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            • #7
              CRYENGINE does not have to be ported, it already works on Linux - well at least CE3 did and I don't think they broke compatibility with the new version. We had this topic before.
              edit: ooh, nvm. Late to higuita

              What needs to be done, though, is Vulkan implementation

              btw: I didn't know they were going to release their source code. I don't know what Crytek is up to, they've been almost bankrupt, got money from Amazon for licensing, lost a lot of devs and now they release their knowledge (without open sourcing)

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              • #8
                As far as I understand it, the Amazon deal was what rescued the company. Amazon must have payed a lot for the right to license their version of the engine, including source code and everything to 3rd parties. They basically bought an unlimited license to a certain version of CryEngine. Which has led to the sorta ironic situation where there are two different versions of CryEngine out there that people can use.

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                • #9
                  You agree to check www.cryengine.com periodically for new information and terms that govern your use of CryEngine. Crytek may modify this Agreement at any time. Crytek will inform you about revisions to this Agreement by email and/or by a notice on our home page and/or during log in. Revisions to terms affecting existing CryEngine shall be effective thirty (30) days after posting at www.cryengine.com. If you do not agree with the new terms your only remedy is to stop using CryEngine.
                  Their license is pretty insane. That said, it is cool that they are showing the source code; and in some ways this is better than the UE4 approach since they show it without any contract. I just fear that it may be too late for this alone to deliver much for them. This change will likely just save them from some of their past bad decisions.

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                  • #10
                    Originally posted by microcode View Post
                    You agree to check www.cryengine.com periodically for new information and terms that govern your use of CryEngine. Crytek may modify this Agreement at any time. Crytek will inform you about revisions to this Agreement by email and/or by a notice on our home page and/or during log in. Revisions to terms affecting existing CryEngine shall be effective thirty (30) days after posting at www.cryengine.com. If you do not agree with the new terms your only remedy is to stop using CryEngine.
                    Their license is pretty insane. That said, it is cool that they are showing the source code; and in some ways this is better than the UE4 approach since they show it without any contract. I just fear that it may be too late for this alone to deliver much for them. This change will likely just save them from some of their past bad decisions.
                    Well, if they don't have your address, they can't simply email you updates to the EULA, can they?

                    siavashserver This is not only about market dominance. If you were a student looking into 3D engines, a few lines of code couldn't hurt. Or maybe simply engaging the project and sending some patches...

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