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CRYENGINE Source Code Now Available Through GitHub

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  • Kristian Joensen
    replied
    I don't think CryEngine's license is any worse than any other propietary license/EULA. Is say the UE4 license much better? If so in what way?
    Last edited by Kristian Joensen; 26 May 2016, 08:52 AM.

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  • F1esDgSdUTYpm0iy
    replied
    Originally posted by hansg View Post
    That because Mass Effect is unstable on your machine, CryEngine must be ok?
    No. And I have no idea how you arrived at that conclusion, to be quite honest with you. What I meant to say was -- CryEngine is not notably worse, stability-wise, than other engines.

    And I would prefer it if you toned down the patronizing attitude. I am neither in the mood nor interested in playing those kinds of games with you but if you force my hand, I will and neither of us is going to end up happy as a result.

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  • hansg
    replied
    Originally posted by F1esDgSdUTYpm0iy View Post
    Several of those are notoriously unstable, even after numerous updates. Mass Effect, for example, has never been made completely stable. All 3 titles in the main trilogy suffer from performance issues, stability issues.

    No, I'm no fan of CryEngine; in fact, after having read that license of theirs, I'm firmly opposed to CryTek and anything that has to do with them. But, to claim their engine is notably worse than others? Games have been getting worse and worse, code-wise for years now. All of them. Without exception. Some are just less dreadfully coded than others are.
    So what are you trying to say? That because Mass Effect is unstable on your machine, CryEngine must be ok? What sort of twisted logic is that? As I was saying, and try to understand the implications this time please, is that I played through those games with no problem whatsoever, _THUS RULING OUT HARDWARE INSTABILITY ON MY PART_. The CryEngine games, however, crash again and again and again and again. That engine is an unstable piece of shit.

    Incidentally, I've never heard of Mass Effect being "notoriously unstable", and in fact when I google for it I don't see any signs of widespread instability either.

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  • F1esDgSdUTYpm0iy
    replied
    Originally posted by hansg View Post
    Stuff I've been playing (semi-)recently: GTA 5, Witcher 3, Bioshock Infinity, Vanishing of Ethan Carter, Sleeping Dogs, Alan Wake, Rage, Remember Me, the two Metro games, all three Mass Effect games, Hydrophobia, Far Cry 3, Skyrim, Fallout 3 and New Vegas, Dishonored, Deus Ex Human Revolution, all the Assassins Creed games up to Black Flag, the first two Batman games, ... There was a nasty bug in GTA 5 where it would always crash after you'd alt-tabbed to the desktop, but at some point an update fixed it and the problem was gone.
    Several of those are notoriously unstable, even after numerous updates. Mass Effect, for example, has never been made completely stable. All 3 titles in the main trilogy suffer from performance issues, stability issues.

    No, I'm no fan of CryEngine; in fact, after having read that license of theirs, I'm firmly opposed to CryTek and anything that has to do with them. But, to claim their engine is notably worse than others? Games have been getting worse and worse, code-wise for years now. All of them. Without exception. Some are just less dreadfully coded than others are.
    Last edited by F1esDgSdUTYpm0iy; 25 May 2016, 02:12 AM.

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  • Guest
    Guest replied
    Looks like the license prevents you from creating any open source games using CryEngine (you're not even allowed to distribute the source privately - only the object code).

    See section 2.1.4

    Actually, might limit you to distribute any game you develop in object code form only (it doesn't say developed using CryEngine)
    Last edited by Guest; 24 May 2016, 09:34 PM.

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  • hansg
    replied
    Originally posted by F1esDgSdUTYpm0iy View Post
    Which titles have you been playing then? I'm a die hard fan of The Elder Scrolls' titles but, honestly, there hasn't been a single TES title (or any other Bethesda title for that matter; all of which use the Gamebryo engine) that's known for being rock solid stable. Same with BioWare titles; amazing games but unstable to a fault, using Unreal Engine. And so forth and so on. In fact, off the top of my head I can name but two companies that actually produce 3D titles that truly are mostly rock solid stable, Blizzard and SquareEnix. Not saying all of their titles are actually good games but, they are usually very stable.
    Stuff I've been playing (semi-)recently: GTA 5, Witcher 3, Bioshock Infinity, Vanishing of Ethan Carter, Sleeping Dogs, Alan Wake, Rage, Remember Me, the two Metro games, all three Mass Effect games, Hydrophobia, Far Cry 3, Skyrim, Fallout 3 and New Vegas, Dishonored, Deus Ex Human Revolution, all the Assassins Creed games up to Black Flag, the first two Batman games, ... There was a nasty bug in GTA 5 where it would always crash after you'd alt-tabbed to the desktop, but at some point an update fixed it and the problem was gone.

    My point is that it really isn't my hardware or OS or drivers that are causing grief. CryEngine games though? An hour at most, and then they crash (I'm guessing there is some major resource leakage going on in there). And sometimes you have a persistent crash in the same spot, like the infamous bug in the helicopter ride in Crysis Warhead. You had to save at a very specific point during that sequence, and then after reloading from that point you could actually continue without crashing, otherwise it would always crash in the same spot.

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  • Calinou
    replied
    Originally posted by siavashserver
    You are too late to the party, whoever was looking for a professional opensource game engine has already picked the Unreal Engine 4

    The Unreal Engine 4 is neither free/libre software nor open source software, and never has been. In fact, Epic games never uses the term "open source" to communicate about UE4.

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  • float
    replied
    and will hopefully motivate some Linux/OpenGL/Vulkan improvements to the engine via the open-source development community
    Are they searching for fools? Do they really think that anyone will be interested to contribute for free in their proprietary mess?


    Originally posted by siavashserver
    You are too late to the party, whoever was looking for a professional opensource game engine has already picked the Unreal Engine 4
    No, Unreal is not free nor open source.

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  • archibald
    replied

    Originally posted by tegs View Post
    Is this the most recent version? Like the one that powered RYSE?
    This is much more recent than the version of the engine that powered Ryse - that version of the engine is years out of date, this is the one that was release a couple of weeks ago.

    Originally posted by tegs View Post
    Also, why isn't this under a FLOSS license? If they are worried about other companies "stealing" their work, they should have put it under the GPL or not released the code at all. From my experience with things like this (the DOOM and Quake engines released), people tend to use the source to port to their platform of choice and add improvements and fix bugs.
    It's not under a FLOSS license because it's the current version of CRYENGINE - the Doom + Quake engines were release years after the corresponding games had been released. This is no different to Unreal Engine 4 in that respect - it's not under a FLOSS license either.

    Looking at the license it seems more likely to me that the license was added as a 'by default'. The devs are pretty active about reading forums, so I'd be surprised if this didn't get passed up the chain pretty quickly. How long it would take to get a new past legal review is another matter though.

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  • F1esDgSdUTYpm0iy
    replied
    Originally posted by hansg View Post
    Since other games are (generally speaking of course) rock solid
    Which titles have you been playing then? I'm a die hard fan of The Elder Scrolls' titles but, honestly, there hasn't been a single TES title (or any other Bethesda title for that matter; all of which use the Gamebryo engine) that's known for being rock solid stable. Same with BioWare titles; amazing games but unstable to a fault, using Unreal Engine. And so forth and so on. In fact, off the top of my head I can name but two companies that actually produce 3D titles that truly are mostly rock solid stable, Blizzard and SquareEnix. Not saying all of their titles are actually good games but, they are usually very stable.

    Leave a comment:

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