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CRYENGINE Source Code Now Available Through GitHub
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I don't think CryEngine's license is any worse than any other propietary license/EULA. Is say the UE4 license much better? If so in what way?Last edited by Kristian Joensen; 26 May 2016, 08:52 AM.
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Originally posted by hansg View PostThat because Mass Effect is unstable on your machine, CryEngine must be ok?
And I would prefer it if you toned down the patronizing attitude. I am neither in the mood nor interested in playing those kinds of games with you but if you force my hand, I will and neither of us is going to end up happy as a result.
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Originally posted by F1esDgSdUTYpm0iy View PostSeveral of those are notoriously unstable, even after numerous updates. Mass Effect, for example, has never been made completely stable. All 3 titles in the main trilogy suffer from performance issues, stability issues.
No, I'm no fan of CryEngine; in fact, after having read that license of theirs, I'm firmly opposed to CryTek and anything that has to do with them. But, to claim their engine is notably worse than others? Games have been getting worse and worse, code-wise for years now. All of them. Without exception. Some are just less dreadfully coded than others are.
Incidentally, I've never heard of Mass Effect being "notoriously unstable", and in fact when I google for it I don't see any signs of widespread instability either.
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Originally posted by hansg View PostStuff I've been playing (semi-)recently: GTA 5, Witcher 3, Bioshock Infinity, Vanishing of Ethan Carter, Sleeping Dogs, Alan Wake, Rage, Remember Me, the two Metro games, all three Mass Effect games, Hydrophobia, Far Cry 3, Skyrim, Fallout 3 and New Vegas, Dishonored, Deus Ex Human Revolution, all the Assassins Creed games up to Black Flag, the first two Batman games, ... There was a nasty bug in GTA 5 where it would always crash after you'd alt-tabbed to the desktop, but at some point an update fixed it and the problem was gone.
No, I'm no fan of CryEngine; in fact, after having read that license of theirs, I'm firmly opposed to CryTek and anything that has to do with them. But, to claim their engine is notably worse than others? Games have been getting worse and worse, code-wise for years now. All of them. Without exception. Some are just less dreadfully coded than others are.Last edited by F1esDgSdUTYpm0iy; 25 May 2016, 02:12 AM.
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Guest repliedLooks like the license prevents you from creating any open source games using CryEngine (you're not even allowed to distribute the source privately - only the object code).
See section 2.1.4
Actually, might limit you to distribute any game you develop in object code form only (it doesn't say developed using CryEngine)Last edited by Guest; 24 May 2016, 09:34 PM.
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Originally posted by F1esDgSdUTYpm0iy View PostWhich titles have you been playing then? I'm a die hard fan of The Elder Scrolls' titles but, honestly, there hasn't been a single TES title (or any other Bethesda title for that matter; all of which use the Gamebryo engine) that's known for being rock solid stable. Same with BioWare titles; amazing games but unstable to a fault, using Unreal Engine. And so forth and so on. In fact, off the top of my head I can name but two companies that actually produce 3D titles that truly are mostly rock solid stable, Blizzard and SquareEnix. Not saying all of their titles are actually good games but, they are usually very stable.
My point is that it really isn't my hardware or OS or drivers that are causing grief. CryEngine games though? An hour at most, and then they crash (I'm guessing there is some major resource leakage going on in there). And sometimes you have a persistent crash in the same spot, like the infamous bug in the helicopter ride in Crysis Warhead. You had to save at a very specific point during that sequence, and then after reloading from that point you could actually continue without crashing, otherwise it would always crash in the same spot.
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Originally posted by siavashserverYou are too late to the party, whoever was looking for a professional opensource game engine has already picked the Unreal Engine 4
The Unreal Engine 4 is neither free/libre software nor open source software, and never has been. In fact, Epic games never uses the term "open source" to communicate about UE4.
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and will hopefully motivate some Linux/OpenGL/Vulkan improvements to the engine via the open-source development community
Originally posted by siavashserverYou are too late to the party, whoever was looking for a professional opensource game engine has already picked the Unreal Engine 4
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Originally posted by tegs View PostIs this the most recent version? Like the one that powered RYSE?
Originally posted by tegs View PostAlso, why isn't this under a FLOSS license? If they are worried about other companies "stealing" their work, they should have put it under the GPL or not released the code at all. From my experience with things like this (the DOOM and Quake engines released), people tend to use the source to port to their platform of choice and add improvements and fix bugs.
Looking at the license it seems more likely to me that the license was added as a 'by default'. The devs are pretty active about reading forums, so I'd be surprised if this didn't get passed up the chain pretty quickly. How long it would take to get a new past legal review is another matter though.
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Originally posted by hansg View PostSince other games are (generally speaking of course) rock solid
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