Yes as mentioned. Doom should fix wine bugs and add it to supported os like Linux/Wine 2.01 or so. With Wine Vulkan FPS should be about the same as on Windows, hence make it almost like a native app. I would prefer such than a, so called, native port that loses 50% fps like Tomb Raider.
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Yes, There Is Vulkan Support In Doom
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Originally posted by theriddick View PostVulkan is a good move for windows also, means people running older versions then windows 10 can enjoy the performance boost. I think MS kinda shot themselves in the foot by restricting DX12 to windows10. In the long run.
Microsoft wants everyone on Windows 10 and they will succeed faster than any OS before...
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Originally posted by mike4 View PostYes as mentioned. Doom should fix wine bugs and add it to supported os like Linux/Wine 2.01 or so. With Wine Vulkan FPS should be about the same as on Windows, hence make it almost like a native app. I would prefer such than a, so called, native port that loses 50% fps like Tomb Raider.
This is mainly because things will never change as long as Linux is not profitable and profitable means buying Linux stamped games.
Then we may have more and more real native games.
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Originally posted by mike4 View PostI would prefer such than a, so called, native port that loses 50% fps like Tomb Raider.
Originally posted by Passso View PostI played on Wine for 10 years but now I refuse to buy Windows games and do so.
This is mainly because things will never change as long as Linux is not profitable and profitable means buying Linux stamped games.
Then we may have more and more real native games.
This game has an optional D3D12 renderer, porting to Vulkan is said to be easier than D3D11 -> OGL.
However, I don't know how much MS bought themselves into this as the game is timed exclusive for Xbox (360, one) and PC, hit the MS store on Windows 10 and of course uses DX12.
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Vulkan is just a modern, low overhead API just like the DX12, but has a significant advantage over DX12 as DX12 works only on Windows 10 (not even on older version), thus the Windows 7-8.1 users can benefit too. I think that this is the good sign that someone uses Vulkan and not force you to install Windows 10 to get the DX12 version running.
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Originally posted by humbug View PostIf you are developing a windows only application you may also use Vulkan, it's not that mind-boggling.
My point being -- Given the fact Doom apparently only uses crossplatform graphics APIs leaves extremely little reason to limit to just Windows. Extremely little. In fact, I can't think of anything. Unless it's going to be released via some Windows-only portal.
Originally posted by PasssoAs the upgrade from 7-8-8.1 is free
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Originally posted by L_A_G View PostHowever as far as I know id has never officially released any of their games on Linux despite moving straight to OpenGL from their original software renderer and staying there.
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Originally posted by L_A_G View PostHowever as far as I know id has never officially released any of their games on Linux despite moving straight to OpenGL from their original software renderer and staying there.
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Originally posted by devius View Post
Actually they did release a lot of their games on linux, including: Doom, Quake, Quake 2, Quake 3, Doom 3, Enemy Territory: Quake Wars and others. Not only that, but they released the source code to their engines a few years after the original release. They don't do that anymore though.
Distribution was a huge trap in those times but if they try again it could be profitable now.
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I would prefer such than a, so called, native port that loses 50% fps like Tomb Raider.
Doom is a native OpenGL/Vk game, though, no reason to expect a 50% FPS hit.
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