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Yes, There Is Vulkan Support In Doom

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  • Yes, There Is Vulkan Support In Doom

    Phoronix: Yes, There Is Vulkan Support In Doom

    At Friday's NVIDIA Dreamhack event there was another exciting showcase besides the incredible GeForce GTX 1080: there was the first demo of id Software's forthcoming Doom game running with the Vulkan API...

    http://www.phoronix.com/scan.php?pag...ulkan-For-Doom

  • #2
    That doesn't mean a Linux port exists. It only means that this game may run well under Wine, but I know a lot of Windows OpenGL applications which don't work under Wine at all, so don't set your hopes high.

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    • #3
      So they have a Vulkan version but no intention to support Linux / SteamOS.

      Dafuq?

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      • #4
        Michael Doom doesn't have a Direct3D renderer. It's OpenGL and now Vulkan. Can you correct the article?

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        • #5
          Originally posted by godlike_panos View Post
          Michael Doom doesn't have a Direct3D renderer. It's OpenGL and now Vulkan. Can you correct the article?
          What API will it use for the xbone? no DX11 or DX12?

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          • #6
            I don't understand what is the point in confronting capped unspecified api's fps vs uncapped's fps with Vulkan. Don't get me wrong It's a great card and nothing against Vulkan, but it's like confronting a car in second gear vs a car in the fifth gear, in with case it goes faster?

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            • #7
              Originally posted by johnc View Post
              So they have a Vulkan version but no intention to support Linux / SteamOS.

              Dafuq?

              I agree, dafuq? I guess they simply wanted to use the API but not actually make the port. Maybe someone else here could explain/guess at their rationale?

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              • #8
                Originally posted by johnc View Post
                So they have a Vulkan version but no intention to support Linux / SteamOS.

                Dafuq?
                The point of Vulkan is performance, being a multiplatform API is just one of the advantages. On the other hand, if they want to port to other platforms, the default OpenGL (is it?) renderer could do fine.

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                • #9
                  the default OpenGL (is it?) renderer could do fine.
                  It is. Looking forward to trying the game with Vulkan.

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                  • #10
                    Originally posted by johnc View Post
                    So they have a Vulkan version but no intention to support Linux / SteamOS.
                    Dafuq?
                    Originally posted by drohm View Post
                    I agree, dafuq? I guess they simply wanted to use the API but not actually make the port. Maybe someone else here could explain/guess at their rationale?
                    Vulkan does not exist for the sole purpose of creating Linux applications.
                    If you are developing a windows only application you may also use Vulkan, it's not that mind-boggling.
                    Last edited by humbug; 05-09-2016, 03:14 PM.

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