That makes much more sense especially with Mesa not having OpenGL 4 support for the HD 5770.
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RadeonSI / AMD GCN Is Actually The Mesa 11.2 Requirement For Tomb Raider
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Originally posted by Min1123 View PostI'm wondering if they ported TressFX,..
On another note, I seem to remember Eidos having insane sales targets for this game. Wouldn't it be funny if the sales from the Linux port actually tipped them over the edge of hitting those targets all these years later, the thought makes me smile, however unlikely.
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Aww, sad, and I had thought I might nearly be able to run it on my old card (was wondering how that was going to happen anyway). But sooner or later I'll probably have to update my box. Or maybe the pre-radeonSI part receives full OpenGL 4+ compatibility. Which ever comes first.
On TressFX: Well, maybe it would be a good opportunity if that part was ported (is there much to port in terms of OS dependency about this code?) to give it an overhaul and check for obstacles that cause performance drops.Stop TCPA, stupid software patents and corrupt politicians!
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Originally posted by juno View PostWow, do you have the source for that?
I think the OSX port didn't have TressFX.
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I think I'm starting to like AMD now. I guess these game makers talk with NVIDIA or AMD before launching a game, to decide what should the minimum requirement and all ? If that is the case, NVIDIA must have told those folks to ditch nouveau as they dont have any commitment for open source, and their proprietary driver shall remain the first class citizen.
On the other hand. AMD decided to go open, and hence they are ditching their own proprietary driver and are recommending the open option?
What are your thoughts folks ? Should I start to like AMD ?
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