Originally posted by rikkinho
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There's Now More Than 1,100 Games On Steam For Linux
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Originally posted by pal666 View Postno, the problem is that they are older than you system libs and they are loaded first, so your mesa driver will get these old libs when it was compiled with newer ones and obviously old libs will miss some new symbols. it has nothing to do with backwards compat and valve is aware and will fix it eventually
Seriously, I'm not sure why they do this, since most projects are actually pretty good at preserving ABI compatibility going back a long, long way... binaries compiled ten years ago will still run fine on a modern distro. I've got a number of binary apps (mostly old Loki Games ports from 2000 or so) that work fine on recent Fedora (as of about a year ago) once you track down a few libraries that nobody bothers packaging anymore.
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Originally posted by pal666 View Postproblem with linux gaming today is morons who insist on using blobs, but not just go and use windows. ppl with amd mesa drivers have wonderful experience with steam linux
(What I find funny is that I can read things like: "Metro: Last Light is unplayable with the AMD binary blob" when I just had finished the game using the binary blob... Probably I got lucky then... )
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Originally posted by pal666 View Postzero because one lib provides both apis
This is the most troubling part I read:
However, when another DSO such as libboost_filesystem.so is compiled with GCC 5 it will be compiled using either the old ABI or the new one, but not both, and programs linking to that DSO will usually need to use the same ABI to avoid linker errors. The C++ libraries that are part of Fedora 22 will be built using the old ABI, but they will be built using the new ABI in Fedora 23. Developers might need to recompile their programs using the new ABI in order to link to C++ libraries in Fedora 23. Similarly, developers who use the _GLIBCXX_USE_CXX11_ABI macro to override the default might need to rebuild other libraries they depend on to ensure those libraries are also built with the non-default ABI.
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Originally posted by Pepec9124Tell it to my Nvidia GPU, it struggles to get 20fps with mesa, 100 with blob. I won't buy AMD Card because they don't give a fuck about non AAA DX9 games.
original post was about amd hardware, so why are you posting it anyway?
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Re: There's Now More Than 1,100 Games On Steam For Linux
Originally posted by phoronix View PostHow many Steam Linux games do you own?
I'm a big fan of Linux gaming but not a fan of indie titles. To me they feel like bringing my computer back to the 90s...even though I totally respect and encourage the developers behind them.
Bioshock Infinite, Metro and Euro Truck Simulator did a great job on the Linux port. I wish more AAA titles could run that smoothly on the penguin.
Originally posted by phoronix View PostWhat game(s) are you hoping to see on Linux next?
pCARS is going to be HUGE. I guess we could even start to call it a 5A game. They invested so much on it (4+ years?) and if they keep the promise of delivering a SteamOS+Linux port, I'm not gonna boot my PC in Windows anymore
I also wish houses like Ubisoft will start considering Linux at some point. In my opinion, who doesn't is a fool.
The major 3D angines are Linux ready, so they should be adopted for full cross-platform coverage.
On the other hand, the sad not on Linux is that most AAA games rely on proprietary binaries from nVidia and AMD.
Not even talking about Intel drivers, which are still years behind the current state of the art of OpenGL.
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Originally posted by Xaero_Vincent View PostYes it's dual ABI but then why are distros talking about needing to recompile all their packages that link to that C++ library when the new ABI is enabled?
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