Originally posted by Nobu
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Code:
Game update: AppID 236090 "Dust: An Elysian Tail", ProcID 3193, IP 0.0.0.0:0 ERROR: ld.so: object '/home/zanny/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/zanny/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/zanny/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/zanny/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/zanny/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/zanny/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Setting breakpad minidump AppID = 236090 Steam_SetMinidumpSteamID: Caching Steam ID: 76561197998735439 [API loaded no] SUCCESS: SteamAPI_Init() EXT_swap_control_tear unsupported. Fall back to standard VSync. EXT_swap_control_tear unsupported. Fall back to standard VSync. EXT_swap_control_tear unsupported. Fall back to standard VSync. crash_20150317202127_5.dmp[2986]: Finished uploading minidump (out-of-process): success = yes crash_20150317202127_5.dmp[2986]: response: CrashID=bp-33410dc8-939a-4506-98f9-4809c2150317 crash_20150317202127_5.dmp[2986]: file ''/tmp/dumps/crash_20150317202127_5.dmp'', upload yes: ''CrashID=bp-33410dc8-939a-4506-98f9-4809c2150317'' Generating new string page texture 222: 24x256, total string texture memory is 2.26 MB Generating new string page texture 223: 128x256, total string texture memory is 2.39 MB Installing breakpad exception handler for appid(gameoverlayui)/version(20150218153205) Installing breakpad exception handler for appid(gameoverlayui)/version(1.0) Installing breakpad exception handler for appid(gameoverlayui)/version(1.0) Installing breakpad exception handler for appid(gameoverlayui)/version(1.0) Installing breakpad exception handler for appid(gameoverlayui)/version(1.0) Starting Theora player... Done! Signaled Theora player to stop, waiting... Done! AL lib: (WW) FreeContext: (0x1984ee0) Deleting 3 Source(s) AL lib: (WW) FreeContext: (0x1984ee0) Deleting 1 AuxiliaryEffectSlot(s) AL lib: (WW) FreeDevice: (0x199e340) Deleting 710 Buffer(s) AL lib: (WW) FreeDevice: (0x199e340) Deleting 1 Effect(s) Game removed: AppID 236090 "Dust: An Elysian Tail", ProcID 3198
Code:
Game update: AppID 200710 "Torchlight II", ProcID 3234, IP 0.0.0.0:0 ERROR: ld.so: object '/home/zanny/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/zanny/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Setting breakpad minidump AppID = 200710 Steam_SetMinidumpSteamID: Caching Steam ID: 76561197998735439 [API loaded no] Assert( Assertion Failed: m_nNumRegisteredWriters == 0 ):/home/buildbot/buildslave/steam_rel_client_linux64/build/src/tier1/../tier1/fileio.cpp:4002 ERROR: ld.so: object '/home/zanny/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ERROR: ld.so: object '/home/zanny/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. crash_20150317202231_2.dmp[3239]: Uploading dump (out-of-process) /tmp/dumps/crash_20150317202231_2.dmp /home/buildbot/buildslave/steam_rel_client_linux64/build/src/tier1/../tier1/fileio.cpp (4002) : Assertion Failed: m_nNumRegisteredWriters == 0 Game removed: AppID 200710 "Torchlight II", ProcID 3235 Game update: AppID 200710 "", ProcID 3236, IP 0.0.0.0:0 Setting breakpad minidump AppID = 200710 Steam_SetMinidumpSteamID: Caching Steam ID: 76561197998735439 [API loaded no] process 3236: arguments to dbus_connection_open_private() were incorrect, assertion "address != NULL" failed in file dbus-connection.c line 2664. This is normally a bug in some application using the D-Bus library. D-Bus not built with -rdynamic so unable to print a backtrace Game removed: AppID 200710 "", ProcID 3236 crash_20150317202231_2.dmp[3239]: Finished uploading minidump (out-of-process): success = no crash_20150317202231_2.dmp[3239]: error: Failure when receiving data from the peer crash_20150317202231_2.dmp[3239]: file ''/tmp/dumps/crash_20150317202231_2.dmp'', upload no: ''Failure when receiving data from the peer'' pid 3239 != 3238, skipping destruction (fork without exec?)
Code:
ame update: AppID 236090 "Dust: An Elysian Tail", ProcID 3610, IP 0.0.0.0:0 ERROR: ld.so: object '/home/zanny/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/zanny/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/zanny/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/zanny/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/zanny/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/zanny/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Setting breakpad minidump AppID = 236090 Steam_SetMinidumpSteamID: Caching Steam ID: 76561197998735439 [API loaded no] SUCCESS: SteamAPI_Init() libGL error: unable to load driver: radeonsi_dri.so libGL error: driver pointer missing libGL error: failed to load driver: radeonsi libGL error: unable to load driver: swrast_dri.so libGL error: failed to load driver: swrast X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 155 (GLX) Minor opcode of failed request: 3 (X_GLXCreateContext) Value in failed request: 0x0 Serial number of failed request: 121 Current serial number in output stream: 122 Assert( Assertion Failed: m_nNumRegisteredWriters == 0 ):/home/buildbot/buildslave/steam_rel_client_linux64/build/src/tier1/../tier1/fileio.cpp:4002 ERROR: ld.so: object '/home/zanny/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. crash_20150317203619_2.dmp[3626]: Uploading dump (out-of-process) /tmp/dumps/crash_20150317203619_2.dmp Game removed: AppID 236090 "Dust: An Elysian Tail", ProcID 3615
And finally, TL2 with Steam runtime:
Code:
Game update: AppID 200710 "Torchlight II", ProcID 3650, IP 0.0.0.0:0 ERROR: ld.so: object '/home/zanny/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/zanny/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Setting breakpad minidump AppID = 200710 Steam_SetMinidumpSteamID: Caching Steam ID: 76561197998735439 [API loaded no] Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number ERROR: ld.so: object '/home/zanny/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Assert( Assertion Failed: m_nNumRegisteredWriters == 0 ):/home/buildbot/buildslave/steam_rel_client_linux64/build/src/tier1/../tier1/fileio.cpp:4002 ERROR: ld.so: object '/home/zanny/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. crash_20150317203823_2.dmp[3656]: Uploading dump (out-of-process) /tmp/dumps/crash_20150317203823_2.dmp /home/buildbot/buildslave/steam_rel_client_linux64/build/src/tier1/../tier1/fileio.cpp (4002) : Assertion Failed: m_nNumRegisteredWriters == 0 Setting breakpad minidump AppID = 200710 Steam_SetMinidumpSteamID: Caching Steam ID: 76561197998735439 [API loaded no] process 3653: arguments to dbus_connection_open_private() were incorrect, assertion "address != NULL" failed in file ../../dbus/dbus-connection.c line 2636. This is normally a bug in some application using the D-Bus library. libGL error: unable to load driver: radeonsi_dri.so libGL error: driver pointer missing libGL error: failed to load driver: radeonsi libGL error: unable to load driver: swrast_dri.so libGL error: failed to load driver: swrast X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 155 (GLX) Minor opcode of failed request: 3 (X_GLXCreateContext) Value in failed request: 0x0 Serial number of failed request: 121 Current serial number in output stream: 122 Game removed: AppID 200710 "Torchlight II", ProcID 3653
Just because we haven't hit 4.0 doesn't mean development has stopped.
The point is that if games are coming out - and they have been, Metro Redux was maybe the first - requiring OpenGL feature sets the hardware could support, but due to insufficient investment by the backing companies does not support in software, then they have not put sufficient enough developers on the project, plain and simple. I just want an option that can send a message to these companies saying "I will buy your stuff if you actually invest what is necessary in making freedom respecting drivers I can use" but there is literally no option since the slow progress in Mesa just indicates a lack of shits given by the higher up suits at either Intel or AMD, and there is no other option - every other GPU vendor is a backwards proprietary piece of shit holistically. Except the Broadcom driver for the Raspi. Guess I should go play Metro Redux on that? I mean, if I could, and they made a good enough GPU and good enough free driver to enable it, I'd be buying their shit like water.
And the problem then is I just end up buying their stuff anyway. They are not doing a good enough job, but they are the only ones even trying. So I have to recommend them to everyone else even when they don't deliver a working product for the use case in this context. But I'm not sacrificing what freedom I can get for convenience of entertaining video games.
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