Originally posted by Veske
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Setting Ubersampling=2:
*first savegame: 18fps
*second savegame: 23fps.
Your results look ok to me.
2 other things worth mentioning, I have Vsync on in the nVidia control panel too and in my X startup script I export __GL_THREADED_OPTIMIZATIONS=1 which might or might not help ( see https://github.com/virtual-programmi...mment-75221073 ).
To pass __GL_THREADED_OPTIMIZATIONS=1 without it being active system wide, for the gog version start the game from a script or from a console
Code:
__GL_THREADED_OPTIMIZATIONS=1 ./witcher2
Code:
__GL_THREADED_OPTIMIZATIONS=1 %command%
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New beta:
20 Feb 2015 18:00 GMT
Latest Beta - Steam BuildID 532444, GOG release 20150220175412
This beta fixes the following issues:
Problems on XFS filesystems due to d_type always returning DT_UNKNOWN should be fixed (#71, #59, possibly #106)
Temporary files written to the game's "bin" folder during saves are now redirected to a dir in /tmp, avoiding problems if the game's dir is read only (#75)
Latest Beta - Steam BuildID 532444, GOG release 20150220175412
This beta fixes the following issues:
Problems on XFS filesystems due to d_type always returning DT_UNKNOWN should be fixed (#71, #59, possibly #106)
Temporary files written to the game's "bin" folder during saves are now redirected to a dir in /tmp, avoiding problems if the game's dir is read only (#75)
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