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Tesseract Is Looking Okay For A Small, Open-Source Game
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Works fine with r600g and everything on high except for MSAA >4x or morphological AA ultra. This results in:
Code:EE r600_shader.c:6180 tgsi_endif - if/endif unbalanced in shader EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed ! EE r600_state_common.c:750 r600_shader_select - Failed to build shader variant (type=1) -1
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Originally posted by log0 View Post536870912 bytes are 512 MB
Is the game attempting to allocate a 512MB buffer? Seems like the limit for radeon is at 256MB, according to the error message.
Anyway, it certainly is playable, has pretty good FPS and the rendering doesn't look too bad, if you can go without MSAA etc. The grainy effect is relatively limited so you really only see it sometimes...? Not sure what's up with that. Ligthing seems to be sometimes a bit off, but I'm not sure either whether it isn't supposed to do that.
The system lock up with MSAA (I tried 4x) is very unsexy, maybe I'll see tomorrow whether I can find out why it does that.
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Micheal, I'm sad to see you calling it only ?decent?. The assets are pretty nice.
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