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Painkiller: Hell & Damnation Now Out For Linux

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  • omer666
    replied
    Originally posted by Calinou View Post
    Be sure to buy one with a custom cooler (less noise), also there is no need for a 3GB GTX 660, 2GB will do fine unless you do GPGPU.
    In fact I am going for an ASUS DirectCU II unit.

    Leave a comment:


  • Calinou
    replied
    Originally posted by omer666 View Post
    Upgrading to a GTX 660 is in the plans indeed, as well as upgrading to 8Gb (or even more if needed) thank you. So for now, I'll consider this as normal...
    Be sure to buy one with a custom cooler (less noise), also there is no need for a 3GB GTX 660, 2GB will do fine unless you do GPGPU.

    Leave a comment:


  • omer666
    replied
    Upgrading to a GTX 660 is in the plans indeed, as well as upgrading to 8Gb (or even more if needed) thank you. So for now, I'll consider this as normal...

    Leave a comment:


  • joeelmex
    replied
    Originally posted by omer666 View Post
    The game is painfully slow on an i7 4770, 4Gb + GeForce GT 620... is this normal ?

    Hmm a 620 is a painfully slow card to begin with. Upgrade to a 660 if you can. If this is a laptop, you need to add 620m and it thats the case its even slower then the desktop card.

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  • omer666
    replied
    The game is painfully slow on an i7 4770, 4Gb + GeForce GT 620... is this normal ?

    Leave a comment:


  • IanS
    replied
    Anyone else notice that they waited for a week or so after the game got off the humble weekly sale before announcing this was ready for Linux?

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  • LinuxGamer
    replied
    Steam OS Rocks!!!

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  • IneQuation
    replied
    Originally posted by mark45 View Post
    From here:
    I wonder what exactly is their Unreal engine doing wrong, since I'm playing with OpenGL the info might be useful to me too.
    Translating compiled D3D shader bytecode to assembly-like GLSL and compiling and linking it all over again. Also, GLSL is processed twice - first time when you compile a shader object, then again when you link a program. Lots of overhead compared to D3D, where you just load up the compiled bytecode and that's it - you're good to go. Well, the driver converts the D3D bytecode to native GPU code behind the scenes, but it's all binary, so it's fast.

    All of this is done on the THOUSANDS of shaders that the game has.

    And no, the shader binary extension doesn't really help.

    Leave a comment:


  • madjr
    replied
    Almost confused painkiller with killing floor

    Originally posted by mike4 View Post
    Is that a fine, good looking game? Unreal doesn't say anything about Linux for now:
    http://www.unrealengine.com/en/platforms/
    I hope they add native exporting like Unity does.

    A lot of unreal engine games have come so far , but they had to do the work manually.

    They're losing a lot of developers to unity.

    Even cryEngine and maybe the Frostbite engine are looking to support linux at some point.
    Last edited by madjr; 16 October 2013, 01:39 PM.

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  • GreatEmerald
    replied
    Originally posted by mike4 View Post
    Is that a fine, good looking game? Unreal doesn't say anything about Linux for now:
    Unreal is a game. Games typically don't speak. The Unreal Engine is the engine on which the Unreal series games run. The company that makes the Unreal Engine is Epic Games. And Epic Games doesn't say anything about Linux support because the Unreal Engine doesn't support it in mainline right now (all the ports are done manually by the individual game developers). It may or may not change once Unreal Engine 4 is officially released, though.

    Leave a comment:

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