Originally posted by Calinou
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Painkiller: Hell & Damnation Now Out For Linux
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Originally posted by omer666 View PostUpgrading to a GTX 660 is in the plans indeed, as well as upgrading to 8Gb (or even more if needed) thank you. So for now, I'll consider this as normal...
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Upgrading to a GTX 660 is in the plans indeed, as well as upgrading to 8Gb (or even more if needed) thank you. So for now, I'll consider this as normal...
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Originally posted by omer666 View PostThe game is painfully slow on an i7 4770, 4Gb + GeForce GT 620... is this normal ?
Hmm a 620 is a painfully slow card to begin with. Upgrade to a 660 if you can. If this is a laptop, you need to add 620m and it thats the case its even slower then the desktop card.
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The game is painfully slow on an i7 4770, 4Gb + GeForce GT 620... is this normal ?
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Anyone else notice that they waited for a week or so after the game got off the humble weekly sale before announcing this was ready for Linux?
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All of this is done on the THOUSANDS of shaders that the game has.
And no, the shader binary extension doesn't really help.
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Almost confused painkiller with killing floor
Originally posted by mike4 View PostIs that a fine, good looking game? Unreal doesn't say anything about Linux for now:
http://www.unrealengine.com/en/platforms/
A lot of unreal engine games have come so far , but they had to do the work manually.
They're losing a lot of developers to unity.
Even cryEngine and maybe the Frostbite engine are looking to support linux at some point.Last edited by madjr; 16 October 2013, 01:39 PM.
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Originally posted by mike4 View PostIs that a fine, good looking game? Unreal doesn't say anything about Linux for now:
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