Originally posted by Mickabouille
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Also, the two engines I looked at, Irrlicht and Ogre, are seriously lacking:
With Irrlicht, you can't change a lot of things (like the window size) without completely shutting down and restarting the whole thing, which of course destroys all geometry and stuff. Not what I want and need, sadly.
And Ogre's plugin and config system is just completely brain-dead: You actually need to hard-code a path into your executable. Moreover, the SDL and the Mac OS X backends silently ignore the request to make the window fixed-size, and several other parameters. Ogre is basically only focused on being shipped with the executable, and that on Windows. I know I'm not polite here, but I practically spent the whole two days I looked at Ogre constantly shaking my head and sighing.
All in all, the short foray I took looking into adapting/using an existing 3D engine left me depressed, angry and confused. :/
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