Originally posted by Dukenukemx
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Originally posted by johnc View PostSo we have...
- A video driver debacle
- A kernel that changes every three minutes
- A sound system that consistently produces audio skips
- Window managers and desktop environments that simply don't work
Now ask oneself... what could possibly go wrong?
Besides... Valve has always been AMD and ATI fans. They're talking with AMD and nVidia will be nowhere near the Steambox, just like the Xbox360.
Source works fine on AMD hardware on both Windows, Wine and the Xbox360, none of which have any nVidia related crap anywhere near it.
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So to get ontopic: Valve is awesome as usual! (and late as usual)
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Originally posted by V!NCENT View PostSource works fine on AMD hardware on both Windows, Wine and the Xbox360, none of which have any nVidia related crap anywhere near it.
Back then I had a 5950 Ultra, my friend had a 9800 PRO. My card was faster and beat the 9800 PRO by almost 10FPS in Doom 3, but ATI's hardware performed the same as mine in HL2. Valve took their time optimizing for ATI's architecture and continues to do so.
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Originally posted by V!NCENT View PostA stupid debate around bullshit. Steam builds on top of stable standards and it's fine. Last time Quake 3 stopped working was never.
Besides... Valve has always been AMD and ATI fans. They're talking with AMD and nVidia will be nowhere near the Steambox, just like the Xbox360.
Source works fine on AMD hardware on both Windows, Wine and the Xbox360, none of which have any nVidia related crap anywhere near it.
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So to get ontopic: Valve is awesome as usual! (and late as usual)
Edit:
Also as far as AMD vs Nvidia goes, I will never ever even remotely consider buying any system with a GPU from AMD after I experienced this. Hardware malfunction error BSOD != my idea of fun.
Edit2:
Yes, Valve is awesome.Last edited by Kristian Joensen; 04 July 2012, 01:51 PM.
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Originally posted by kazetsukai View PostThat's probably because Source has been very ATI friendly since the beginning. When Source first came out, Valve's official recommendations were for the ATI 9600 or 9800 PRO. The competing bleeding edge engine at the time, Doom 3, recommended an NVIDIA 5900 or 6800.
Back then I had a 5950 Ultra, my friend had a 9800 PRO. My card was faster and beat the 9800 PRO by almost 10FPS in Doom 3, but ATI's hardware performed the same as mine in HL2. Valve took their time optimizing for ATI's architecture and continues to do so.
No doubt you heard about GeForce FX fiasco in Half-Life 2. In your opinion, are these results representative for future DX9 games (including Doom III) or is it just a special case of HL2 code preferring ATI features, as NVIDIA suggests?
Unfortunately, it will probably be representative of most DX9 games. Doom has a custom back end that uses the lower precisions on the GF-FX, but when you run it with standard fragment programs just like ATI, it is a lot slower. The precision doesn't really matter to Doom, but that won't be a reasonable option in future games designed around DX9 level hardware as a minimum spec.
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Originally posted by Plombo View PostI agree with the gist of your post, but I think it's worth pointing out that due to the phenomenon of Valve Time, "this year" could easily mean "next year".
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On a side note: Valve will start its new Greenlight project soon.
Seems like they are still afraid to mention Linux
What systems must my game run on?
To remain in Steam Greenlight and qualify for distribution via Steam, your game must at least run on a Windows PC.
You can be also developing for any other platform you like, but we are only able to support PC & Mac releases at this time.
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Originally posted by entropy View PostOn a side note: Valve will start its new Greenlight project soon.
Seems like they are still afraid to mention Linux
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Originally posted by rustybroomhandle View PostWould be kinda pointless for them to start pushing Linux when their Linux client is not yet finished / released.
"To remain in Steam Greenlight and qualify for distribution via Steam, your game must run on Windows PC or Mac."
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