Originally posted by yogi_berra
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ioquake3 Developers Working On "baseio" Game
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Originally posted by Irritant View PostOr are you (if I take your grammar literally) trying to say that because it's open sourced it's irrelevant???
Originally posted by curagaI'm using NetRadiant, and it had leak detection already in 2008 IIRC. Is that a different feature, or?
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Originally posted by yogi_berra View PostDon't be obtuse. Your game engine is only relevant to people looking to make a Quake II multi-player clone, any other type of game will require just as much, if not more, effort in your gpl Quake II engine as it would in the gpl Doom 3 engine.
First, our game is nothing like Quake II multiplayer other than it's got deathmatch mode. Seriously. It's far more like UT or Q3, and even then, there are loads of differences from those as well. Not to mention numerous game modes and mutators.
Second, the single player elements/code are still in place so it's not difficult to create a single player game from this. (you'll soon find this out in an announcement from COR in the not too distant future).
Have you looked at our code recently, or played the game recently? I am not sure what your are basing your statements on. It sounds like guesswork.
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Originally posted by Irritant View PostFirst, our game is nothing like Quake II multiplayer other than it's got deathmatch mode. Seriously. It's far more like UT or Q3, and even then, there are loads of differences from those as well. Not to mention numerous game modes and mutators.
Second, the single player elements/code are still in place so it's not difficult to create a single player game from this. (you'll soon find this out in an announcement from COR in the not too distant future).
I am not sure what your are basing your statements on. It sounds like guesswork.
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Originally posted by yogi_berra View PostGood for you, people can clone Quake 2 single player without much work. Of course for anything else, they have still have tons more work to create an original game. More work than if they had simply chosen the Doom 3 engine and modernized it's renderer.
Originally posted by yogi_berra View PostWhereas your statements make you sound like you've been mentally incapacitated by the your own awesomness.Originally posted by yogi_berra View PostDoom Radiant's leak detection and dmap integration never made it into gtkRadiant.
Irritant just wants us to believe that the newer engine is irrelevant when it is actually his choice of game engine that is irrelevant, made doubly so because of the access to source code which means you can add or remove any feature you want and or need for your hobbyist project.
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Originally posted by Irritant View PostActually in the not too distant future we will be merging a branch of our code that uses Lua scripting to easily create game code.
please send me a PM
If you take issue with a colorful use of language when someone disagrees with you, than how do you survive on the internet?
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