Originally posted by del_diablo
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Wasteland 2 To Run On Unity Game Engine
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I was hoping they would have gone with Unigine since it was offered to the project free of charge and it was a choice between that and Unity but they went with Unity, maybe in the coming months we will find out why.
I read conjecture that while the Unigine was offered for free that perhaps they were going to have to pay for support from the company or perhaps Unity was easier to use for asset importing than Unigine. They intially seemed excited about Unigine at least on the official forums and instead chose Unity.
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Originally posted by crazycheese View PostOGRE, Darkplaces, Irrlicht, Crystalspace.
Neither of the 3 listed has a editor.
Originally posted by uid313 View PostI think idTech (Doom, Quake) comes with a editor.
http://icculus.org/gtkradiant/
A map editor is not a editor.
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Originally posted by kraftman View PostIt's mentioned in many places like kickstarter. Too bad they didn't choose Unigine.
Originally posted by lapis View PostIts better to use the extra 200% to fund projetcts like overdose which are much more opensource friendly.Using opensource license does not even need to expect the developer release a "linux port" because opensource is more portable .
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Originally posted by Hamish Wilson View PostIf you were paying attention it was quite clear that I was referring to Overdose.
No, that is wrong actually. If we do not get the game code it would still not be portable. Do not give them money unless they commit to a Linux port, if that is what you care about.
I was trying to say this.Funding a Open Source project is a lot better because the people have free acess to the source code .It's a lot more easier to port to linux.We need to invest on entirely opensource projects .Not proprietary project which "promises" linux 'port" at cost of (much)more money.(Look the absurd of Grim Dawn.They expect almost 300% of funding to do a simple port of linux.
I prefer to pay much more for a 100% opensource project than pay a linux port for propriet?ry project.
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Originally posted by crazycheese View Post"Lucky" is wrong word here. More correct word is "satisfied". Obviously 3 Mio is just enough to get opensource; but people should have understood it when they read the text, proprietary means burden of supporting incoming updates lies totally on creators. They can produce versions, but if they don't maintain it - and its proprietary, these ports are lost. The result is not bad, but is not superb either. We just get one good game, nothing more or less.
Updates are not the big problem.The problem is we pay a lot of money for digital content(music,graphics,sound) and they never be used because it uses a proprietary license.
For example 0AD is much better and we need to fund projects like 0AD because ALL content is realeased using opensource license (it means all community can reuse and get better investment of money).
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