>Right, it seems to be specific to r600g, and turning of PP does work around the bug.
thanks, good. sadly its not much fun without the postprocessing ;-|
>FWIW, LLVMpipe, the software rasterizer, does not segfault.
doubt that software rendering is really playable?
> I could probably also try it out on a X1950 Pro, that's using the r300g driver which is quite a bit more mature.
sounds good, though below the "official requirements" this one could actually work well, since it should be faster than officially supported chips like the Radeon HD 2400.
>When/if I have more time I can try it out on my Intel G45
i am not sure, do they support 4096x4096 textures? might be worth a try too ;-)
thanks, good. sadly its not much fun without the postprocessing ;-|
>FWIW, LLVMpipe, the software rasterizer, does not segfault.
doubt that software rendering is really playable?
> I could probably also try it out on a X1950 Pro, that's using the r300g driver which is quite a bit more mature.
sounds good, though below the "official requirements" this one could actually work well, since it should be faster than officially supported chips like the Radeon HD 2400.
>When/if I have more time I can try it out on my Intel G45
i am not sure, do they support 4096x4096 textures? might be worth a try too ;-)
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