Originally posted by nanonyme
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Gaming Benchmarks: Windows 7 vs. Ubuntu Linux
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Originally posted by curfew View PostThat's just bullshit you're saying. This isn't about professional tweaking, just being fair and square. It's idiotic to compare a composited desktop performance to an uncomposited one, totally useless.
The onus isn't on Michael to artificially improve the Linux numbers. It is on the developers to make their system perform better in a stock configuration.
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Originally posted by FunkyRider View PostThe problem is, there is no frigging real games on Linux.
Can we pls compare:
Age of Empires III
Assassin's Creed
Batman Arkham Asylum
Battlefield 2142 / Bad Company 2
Burnout Paradise
Call of Duty - World at War
Company of Heroes
Crysis / WARHEAD
Counter Strike Source
DiRT 1 / 2
Fallout 3
Far Cry 2
FEAR / Perseus Mandate
GRID
GTA SA / 4
HL2 EP2
Left 4 Dead 1 / 2
Mass Effect 2
Modern Warfare 2
Need for Speed 1/2/3/4/5/6/7/8/9/10/11/12/13
Portal
Red Alert 3 / Uprising
Sniper Ghost Warrior
StarCraft II
Street Fighter 4
Team Fortress 2
The Saboteur
Unreal Tournament 3 (sigh...)
X-Men Origins - Wolverine
Please compare how those run in Windows 7 against Linux ?
Not to mention that is only PART of my regularly played games
I've had better performance luck with Source games under Wine. Counter Strikes Source plays well enough that I don't bother rebooting my machine into Windows to play nativity.
Also World of Warcraft plays reasonably well... 3d Performance isnt as good as Windows but on thing I have noticed is that my latency is considerably lower when I play under Wine/Linux compared to Windows.
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if i recall correctly Micheal did a gaming benchmark with many linux distros, right? and i think that Mandriva and PC Os were the fastest for gaming at that time i don't know if it's still true! Anyway i think that Micheal has to benchmark on others distros aside ubuntu!
@ FunkyRider: have you played NWN, Penumbra, ETQW, W:ET, UT200x on linux?
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Originally posted by bridgman View PostThe issue isn't disabling when OpenGL is in use (which happens even with a lot of 2D toolkits) AFAIK, it's disabling compositing when a fullscreen app is running.
Compiz already has an option for that.
Originally posted by locovaca View PostNo, it's not useless. It's "bullshit" that Compiz does not disable when OpenGL is in use. If Microsoft is able to figure it out, why isn't thousands upon thousands of open source programmers able to?
The onus isn't on Michael to artificially improve the Linux numbers. It is on the developers to make their system perform better in a stock configuration.
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Originally posted by curfew View PostNo it doesn't. Compiz is a compositing window manager and nothing else. It cannot be ran without compositing. When compositing is to be disabled, some other window manager needs to take Compiz's place. Therefore the compositing must be toggled by an outsider application.
Neither of the operating systems were running "stock configuration". They had custom installations of Nvidia drivers. Michael's benchmarks were both unfair and unprofessional.
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Originally posted by curfew View PostNo it doesn't. Compiz is a compositing window manager and nothing else. It cannot be ran without compositing. When compositing is to be disabled, some other window manager needs to take Compiz's place. Therefore the compositing must be toggled by an outsider application.
And there is no need to replace anything. X runs perfectly fine without a windowmanager. Depending on where windows are placed by default you can even work like that.
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