Originally posted by Daktyl198
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Godot's Vulkan Backend Seeing Better Performance, 10~20% Reduction In Frame Times
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Originally posted by rmfx View PostGood improvement.
However, now that Unreal showcased Nanite years ago, I can’t help myself wondering when we will see an equivalent meshlet system, to enable super high detail geo in Godot the same way ?
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Originally posted by rmfx View PostGood improvement.
However, now that Unreal showcased Nanite years ago, I can’t help myself wondering when we will see an equivalent meshlet system, to enable super high detail geo in Godot the same way ?
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Good improvement.
However, now that Unreal showcased Nanite years ago, I can’t help myself wondering when we will see an equivalent meshlet system, to enable super high detail geo in Godot the same way ?
- Likes 1
Leave a comment:
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Godot's Vulkan Backend Seeing Better Performance, 10~20% Reduction In Frame Times
Phoronix: Godot's Vulkan Backend Seeing Better Performance, 10~20% Reduction In Frame Times
The Godot game engine has spent the past number of months collaborating with Google and The Forge to bring performance optimizations to their Vulkan back-end. While the immediate focus was on bettering Godot's Vulkan performance for Android mobile devices, this work will ultimately benefit all Vulkan platforms/users...
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