Originally posted by novideo
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It's a good technology and works well for me. It might not be open, but it works well and it's very useful to me.
What is required is not a vendor agnostic method, but a common API for this that ties into each vendor's implementation (Reflex on Nvidia, Anti-Lag on AMD, and whatever Intel is using.) In the Windows world, a new cross-vendor API is being introduced for upscaling (DirectSR, which maps to FSR/DLSS/XeSS.) This is the road that should be taken. The vendor should decide which implementation is best for their GPU, as long the API to access it is cross-vendor. Put it in Vulkan, for example.
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